phaser/src/input
2016-02-17 01:46:55 +00:00
..
DeviceButton.js DeviceButton was setting a duration property on itself, which went against the read only getter of duration (thanks @winstonwolff) 2015-09-09 21:58:50 +01:00
Gamepad.js Deprecated the following: 2015-06-17 03:14:31 +01:00
Input.js Fixes #2062 and forward-support for pointer modes 2015-09-22 01:12:43 -07:00
InputHandler.js Events.onDragUpdate has a new 6th property fromStart which is a boolean. You can determine if the event was the result of the start of a drag movement or not by polling it (#2155) 2016-02-04 17:00:30 +00:00
Key.js Created Phaser.KeyCode enumeration / pseudo-type 2015-09-29 17:59:26 -07:00
Keyboard.js Created Phaser.KeyCode enumeration / pseudo-type 2015-09-29 17:59:26 -07:00
Mouse.js Fixed a really nasty bug in Chrome OS X where a ctrl + click (i.e. simulated right-click) on a trackpad would lock up the Pointer leftButton, causing future clicks to fail. This is now handled by way of a mouseout listener on the window object, sadly the only way to force a mouseup in Chrome (thanks @KyleU #2286) 2016-02-17 01:26:35 +00:00
MSPointer.js Reordered removeEventListener calls to match addEventListener order 2015-09-04 17:11:50 -04:00
Pointer.js ctrl + click is now only considered a right-click if event.buttons = 1, this should allow you to use ctrl as a key modifier on Windows (and any device with a multi-button mouse attached) and still use ctrl + click on OS X / trackpads for a right-click (thanks @yuvalsv #2167) 2016-02-17 01:46:55 +00:00
SinglePad.js SinglePad.onDownCallback has been moved to the end of the method, so that DeviceButton.start is now called before the callback fires, meaning if you check the status of the button in the onDownCallback it will now be fully activated (thanks @suicidepills #2159) 2016-02-04 22:46:18 +00:00
Touch.js Touch.addTouchLockCallback has a new argument onEnd which allows the callback to fire either on a touchstart or a touchend event. 2015-09-22 11:46:08 +01:00