phaser/src/loader
2015-10-15 11:39:59 +01:00
..
Cache.js BaseTexture.skipRender is a new boolean that can be set to skip the rendering phase in the WebGL Sprite Batch. You may want to do this if you have a parent Sprite with no visible texture (i.e. uses the internal __default texture) that has children that you do want to render, without causing a batch flush in the process. 2015-10-15 11:39:59 +01:00
Loader.js Fixed assignment of TEXTURE_ATLAS_JSON_PYXEL constant (#2050) 2015-09-14 11:23:31 +01:00
LoaderParser.js Improving JSON BitmapText implementation 2015-07-16 13:30:55 +02:00