phaser/docs/Phaser.SinglePad.html
2016-05-19 12:36:51 +01:00

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<li class="class-depth-0">
<a href="global.html#LEFT">LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
<li class="class-depth-0">
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT">RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERSION">VERSION</a>
</li>
<li class="class-depth-0">
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/news/2015/08/phaser-slack-channel">Slack</a></li>
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: SinglePad</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
SinglePad
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="SinglePad"><span class="type-signature"></span>new SinglePad<span class="signature">(game, padParent)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A single Phaser Gamepad</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Current game instance.</p></td>
</tr>
<tr>
<td class="name"><code>padParent</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The parent Phaser.Gamepad object (all gamepads reside under this)</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-16">line 16</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="callbackContext"><span class="type-signature"></span>callbackContext<span class="type-signature"> :object</span></h4>
</dt>
<dd>
<div class="description">
<p>The context under which the callbacks are run.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-38">line 38</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="connected"><span class="type-signature">&lt;readonly> </span>connected<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Whether or not this particular gamepad is connected or not.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-33">line 33</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="deadZone"><span class="type-signature"></span>deadZone<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>Dead zone for axis feedback - within this value you won't trigger updates.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-73">line 73</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>Local reference to game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-21">line 21</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="index"><span class="type-signature">&lt;readonly> </span>index<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The gamepad index as per browsers data</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-27">line 27</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onAxisCallback"><span class="type-signature"></span>onAxisCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time an axis is changed.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-63">line 63</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onConnectCallback"><span class="type-signature"></span>onConnectCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time this gamepad is connected</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-43">line 43</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onDisconnectCallback"><span class="type-signature"></span>onDisconnectCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time this gamepad is disconnected</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-48">line 48</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onDownCallback"><span class="type-signature"></span>onDownCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time a button is pressed down.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-53">line 53</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onFloatCallback"><span class="type-signature"></span>onFloatCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time a button is changed to a value where value &gt; 0 and value &lt; 1.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-68">line 68</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onUpCallback"><span class="type-signature"></span>onUpCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time a gamepad button is released.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-58">line 58</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="addCallbacks"><span class="type-signature"></span>addCallbacks<span class="signature">(context, callbacks)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add callbacks to this Gamepad to handle connect / disconnect / button down / button up / axis change / float value buttons.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The context under which the callbacks are run.</p></td>
</tr>
<tr>
<td class="name"><code>callbacks</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Object that takes six different callbak methods:
onConnectCallback, onDisconnectCallback, onDownCallback, onUpCallback, onAxisCallback, onFloatCallback</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-121">line 121</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="axis"><span class="type-signature"></span>axis<span class="signature">(axisCode)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns value of requested axis.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>axisCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The index of the axis to check</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>Axis value if available otherwise false</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-432">line 432</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="buttonValue"><span class="type-signature"></span>buttonValue<span class="signature">(buttonCode)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the value of a gamepad button. Intended mainly for cases when you have floating button values, for example
analog trigger buttons on the XBOX 360 controller.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The buttonCode of the button to check.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>Button value if available otherwise null. Be careful as this can incorrectly evaluate to 0.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-520">line 520</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="connect"><span class="type-signature"></span>connect<span class="signature">(rawPad)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Gamepad connect function, should be called by Phaser.Gamepad.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>rawPad</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The raw gamepad object</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-216">line 216</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroys this object and associated callback references.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-298">line 298</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="disconnect"><span class="type-signature"></span>disconnect<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Gamepad disconnect function, should be called by Phaser.Gamepad.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-260">line 260</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getButton"><span class="type-signature"></span>getButton<span class="signature">(buttonCode)</span><span class="type-signature"> &rarr; {<a href="Phaser.DeviceButton.html">Phaser.DeviceButton</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a DeviceButton object from this controller to be stored and referenced locally.
The DeviceButton object can then be polled, have events attached to it, etc.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The buttonCode of the button, i.e. Phaser.Gamepad.BUTTON_0, Phaser.Gamepad.XBOX360_A, etc.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.DeviceButton.html">Phaser.DeviceButton</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The DeviceButton object which you can store locally and reference directly.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-144">line 144</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="isDown"><span class="type-signature"></span>isDown<span class="signature">(buttonCode)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns true if the button is pressed down.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The buttonCode of the button to check.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the button is pressed down.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-450">line 450</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="isUp"><span class="type-signature"></span>isUp<span class="signature">(buttonCode)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns true if the button is not currently pressed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The buttonCode of the button to check.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the button is not currently pressed down.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-468">line 468</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="justPressed"><span class="type-signature"></span>justPressed<span class="signature">(buttonCode, <span class="optional">duration</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the &quot;just pressed&quot; state of a button from this gamepad. Just pressed is considered true if the button was pressed down within the duration given (default 250ms).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The buttonCode of the button to check for.</p></td>
</tr>
<tr>
<td class="name"><code>duration</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
250
</td>
<td class="description last"><p>The duration below which the button is considered as being just pressed.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the button is just pressed otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-503">line 503</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="justReleased"><span class="type-signature"></span>justReleased<span class="signature">(buttonCode, <span class="optional">duration</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the &quot;just released&quot; state of a button from this gamepad. Just released is considered as being true if the button was released within the duration given (default 250ms).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The buttonCode of the button to check for.</p></td>
</tr>
<tr>
<td class="name"><code>duration</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
250
</td>
<td class="description last"><p>The duration below which the button is considered as being just released.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the button is just released otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-486">line 486</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pollStatus"><span class="type-signature"></span>pollStatus<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Main update function called by Phaser.Gamepad.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-165">line 165</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="processAxisChange"><span class="type-signature"></span>processAxisChange<span class="signature">(axisState)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Handles changes in axis.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>axisState</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>State of the relevant axis</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-327">line 327</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="processButtonDown"><span class="type-signature"></span>processButtonDown<span class="signature">(buttonCode, value)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Handles button down press.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Which buttonCode of this button</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Button value</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-354">line 354</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="processButtonFloat"><span class="type-signature"></span>processButtonFloat<span class="signature">(buttonCode, value)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Handles buttons with floating values (like analog buttons that acts almost like an axis but still registers like a button)</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Which buttonCode of this button</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Button value (will range somewhere between 0 and 1, but not specifically 0 or 1.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-406">line 406</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="processButtonUp"><span class="type-signature"></span>processButtonUp<span class="signature">(buttonCode, value)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Handles button release.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Which buttonCode of this button</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Button value</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-380">line 380</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="reset"><span class="type-signature"></span>reset<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Reset all buttons/axes of this gamepad.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_SinglePad.js.html">input/SinglePad.js</a>, <a href="src_input_SinglePad.js.html#sunlight-1-line-539">line 539</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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