phaser/Phaser/gameobjects
2013-06-03 12:03:34 +01:00
..
DynamicTexture.ts Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor. 2013-06-03 02:38:08 +01:00
Emitter.ts Adding in missing tests and fixing as we go 2013-05-31 19:28:16 +01:00
GameObjectFactory.ts Putting everything back together again :) 2013-05-31 18:21:32 +01:00
IGameObject.ts Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input. 2013-06-02 03:47:54 +01:00
Particle.ts Adding in missing tests and fixing as we go 2013-05-31 19:28:16 +01:00
ScrollZone.ts Updated docs 2013-06-01 19:59:20 +01:00
Sprite.ts Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events. 2013-06-03 12:03:34 +01:00
Tilemap.ts Updated docs 2013-06-01 19:59:20 +01:00