phaser/examples/wip/cursor.js

55 lines
No EOL
1.3 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('atari1', 'assets/sprites/atari130xe.png');
game.load.image('atari2', 'assets/sprites/atari800xl.png');
game.load.image('atari4', 'assets/sprites/atari800.png');
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
game.load.image('duck', 'assets/sprites/darkwing_crazy.png');
game.load.image('firstaid', 'assets/sprites/firstaid.png');
game.load.image('diamond', 'assets/sprites/diamond.png');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
var group;
function create() {
group = game.add.group();
var sprite1 = group.create(0, 200, 'atari1');
sprite1.name = 'Atari 1';
var sprite2 = group.create(300, 200, 'atari2');
sprite2.name = 'Atari 2';
var sprite3 = group.create(600, 200, 'atari4');
sprite3.name = 'Atari 3';
game.input.onDown.add(moveCursor, this);
group.dump(false);
}
function moveCursor () {
group.next();
group.dump(false);
}
function update() {
}
function render() {
game.debug.renderText(group.cursor.name, 32, 32);
// game.debug.renderInputInfo(32, 32);
}