phaser/examples/wip/body scale.js

48 lines
1.2 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('gameboy', 'assets/sprites/gameboy_seize_color_40x60.png', 40, 60);
}
var sprite;
var sprite2;
function create() {
game.stage.backgroundColor = '#124184';
// Here we're tweening the scale of the sprite, which translates to the scale of the Body as well
// The collision will carry on working even against the scaled body.
sprite = game.add.sprite(200, 300, 'gameboy', 2);
sprite.name = 'green';
// sprite.anchor.setTo(0.5, 0.5);
sprite.body.immovable = true;
sprite2 = game.add.sprite(600, 300, 'gameboy', 3);
sprite2.name = 'yellow';
sprite2.body.rebound = false;
// sprite2.body.velocity.x = -200;
game.add.tween(sprite2).to( { x: 0 }, 3000, Phaser.Easing.Linear.None, true);
// game.add.tween(sprite.scale).to( { x: 3, y: 3 }, 2000, Phaser.Easing.Linear.None, true, 0, 1000, true);
}
function update() {
game.physics.collide(sprite, sprite2);
}
function render() {
game.debug.renderPolygon(sprite.body.polygons, 'rgb(255,0,0)');
game.debug.renderPolygon(sprite2.body.polygons, 'rgb(255,0,0)');
}