mirror of
https://github.com/photonstorm/phaser
synced 2024-11-15 01:17:43 +00:00
69 lines
No EOL
1.4 KiB
PHP
69 lines
No EOL
1.4 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.atlasJSONHash('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json');
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game.load.image('bunny', 'assets/sprites/mana_card.png');
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}
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var bunny;
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var wall;
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var bot;
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function create() {
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game.world._stage.backgroundColorString = '#182d3b';
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// game.physics.gravity.y = 10;
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bunny = game.add.sprite(200, 100, 'bunny');
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bunny.body.bounce.y = 0.5;
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// bunny.body.gravity.y = -10;
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// bunny.body.setSize(20, 100);
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// bunny.body.offset.setTo(25, -20);
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// bunny.anchor.setTo(0.5, 0.5);
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wall = game.add.sprite(200, 450, 'bunny');
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wall.body.immovable = true;
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wall.body.allowGravity = false;
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// bunny.body.angularVelocity = 1;
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bunny.body.velocity.x = 30;
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// bunny.body.velocity.y = 120;
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// bunny.body.velocity.y = 50;
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}
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function update() {
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// bunny.rotation += 0.01;
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game.physics.separate(bunny.body, wall.body);
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}
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function render() {
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game.debug.renderSpriteCorners(bunny, true, true);
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game.debug.renderRectangle(bunny.body.bounds);
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game.debug.renderRectangle(wall.body.bounds);
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}
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})();
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</script>
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</body>
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</html>
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