phaser/examples/body3.php

69 lines
No EOL
1.4 KiB
PHP

<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.atlasJSONHash('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json');
game.load.image('bunny', 'assets/sprites/mana_card.png');
}
var bunny;
var wall;
var bot;
function create() {
game.world._stage.backgroundColorString = '#182d3b';
// game.physics.gravity.y = 10;
bunny = game.add.sprite(200, 100, 'bunny');
bunny.body.bounce.y = 0.5;
// bunny.body.gravity.y = -10;
// bunny.body.setSize(20, 100);
// bunny.body.offset.setTo(25, -20);
// bunny.anchor.setTo(0.5, 0.5);
wall = game.add.sprite(200, 450, 'bunny');
wall.body.immovable = true;
wall.body.allowGravity = false;
// bunny.body.angularVelocity = 1;
bunny.body.velocity.x = 30;
// bunny.body.velocity.y = 120;
// bunny.body.velocity.y = 50;
}
function update() {
// bunny.rotation += 0.01;
game.physics.separate(bunny.body, wall.body);
}
function render() {
game.debug.renderSpriteCorners(bunny, true, true);
game.debug.renderRectangle(bunny.body.bounds);
game.debug.renderRectangle(wall.body.bounds);
}
})();
</script>
</body>
</html>