mirror of
https://github.com/photonstorm/phaser
synced 2024-11-28 07:31:11 +00:00
80 lines
1.9 KiB
JavaScript
80 lines
1.9 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2016 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it.
|
|
*
|
|
* @class Phaser.Particles
|
|
* @constructor
|
|
* @param {Phaser.Game} game - A reference to the currently running game.
|
|
*/
|
|
Phaser.Particles = function (game) {
|
|
|
|
/**
|
|
* @property {Phaser.Game} game - A reference to the currently running Game.
|
|
*/
|
|
this.game = game;
|
|
|
|
/**
|
|
* @property {object} emitters - Internal emitters store.
|
|
*/
|
|
this.emitters = {};
|
|
|
|
/**
|
|
* @property {number} ID -
|
|
* @default
|
|
*/
|
|
this.ID = 0;
|
|
|
|
};
|
|
|
|
Phaser.Particles.prototype = {
|
|
|
|
/**
|
|
* Adds a new Particle Emitter to the Particle Manager.
|
|
* @method Phaser.Particles#add
|
|
* @param {Phaser.Emitter} emitter - The emitter to be added to the particle manager.
|
|
* @return {Phaser.Emitter} The emitter that was added.
|
|
*/
|
|
add: function (emitter) {
|
|
|
|
this.emitters[emitter.name] = emitter;
|
|
|
|
return emitter;
|
|
|
|
},
|
|
|
|
/**
|
|
* Removes an existing Particle Emitter from the Particle Manager.
|
|
* @method Phaser.Particles#remove
|
|
* @param {Phaser.Emitter} emitter - The emitter to remove.
|
|
*/
|
|
remove: function (emitter) {
|
|
|
|
delete this.emitters[emitter.name];
|
|
|
|
},
|
|
|
|
/**
|
|
* Called by the core game loop. Updates all Emitters who have their exists value set to true.
|
|
* @method Phaser.Particles#update
|
|
* @protected
|
|
*/
|
|
update: function () {
|
|
|
|
for (var key in this.emitters)
|
|
{
|
|
if (this.emitters[key].exists)
|
|
{
|
|
this.emitters[key].update();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
Phaser.Particles.prototype.constructor = Phaser.Particles;
|