phaser/examples/groups/set All.php

46 lines
1.2 KiB
PHP

<?php
$title = "Setting properies of all children";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
var baseIncSpeed= 0.006;
function preload() {
game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
}
function create() {
// Add some items.
for (var i = 0; i < 3; i++) {
// Give the items a different alpha increase speed.
game.add.sprite(290, 98 * (i + 1), 'item', i)
.alphaIncSpeed = baseIncSpeed * (i + 1);
game.add.sprite(388, 98 * (i + 1), 'item', i + 3)
.alphaIncSpeed = baseIncSpeed * (i + 4);
}
game.input.onTap.add(resetAlpha,this);
}
function resetAlpha() {
// Set "alpha" value of all the childs.
game.world.group.setAll('alpha', Math.random());
}
function render() {
game.debug.renderText('Tap or click to set random alpha of all the items.', 240, 480);
}
})();
</script>
<?php
require('../foot.php');
?>