phaser/examples/groups/group transform - tween.php

72 lines
2.1 KiB
PHP

<?php
$title = "Tweening an entire group";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
var robot;
var eye,
body,
leftArm,
rightArm,
leftLeg,
rightLeg;
function preload() {
game.load.image('eye', 'assets/sprites/robot/eye.png');
game.load.image('body', 'assets/sprites/robot/body.png');
game.load.image('arm-l', 'assets/sprites/robot/arm-l.png');
game.load.image('arm-r', 'assets/sprites/robot/arm-r.png');
game.load.image('leg-l', 'assets/sprites/robot/leg-l.png');
game.load.image('leg-r', 'assets/sprites/robot/leg-r.png');
game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
}
function create() {
// Add some items.
var item;
for (var i = 0; i < 3; i++) {
// Give the items a different alpha increase speed.
item = game.add.sprite(290, 98 * (i + 1), 'item', i);
// An item besides the left one.
item = game.add.sprite(388, 98 * (i + 1), 'item', i + 3);
}
// Use groups of sprites to create a big robot.
// Robot itself, you can subclass group class in a real game.
robot = game.add.group();
// Robot components.
leftArm = robot.create(90, 175, 'arm-l');
rightArm = robot.create(549, 175, 'arm-r');
leftLeg = robot.create(270, 325, 'leg-l');
rightLeg = robot.create(410, 325, 'leg-r');
body = robot.create(219, 32, 'body');
eye = robot.create(335, 173,'eye');
// Tween the robot's size, so all the components also scaled.
game.add.tween(robot._container.scale)
.to({x: 1.2, y: 1.2}, 1000, Phaser.Easing.Back.InOut, true, 0, false)
.yoyo(true);
}
function render() {
game.debug.renderText('The robot is a group and every component is a sprite.', 240, 580);
}
})();
</script>
<?php
require('../foot.php');
?>