phaser/src/pixi
2016-02-04 13:23:01 +00:00
..
display Buttons (or any Sprites) that don't have a texture, but have children, would incorrectly render the children under WebGL due to the baseTexture.skipRender property (thanks @puzzud #2141) 2015-10-16 16:44:51 +01:00
extras TilingSprite would ignore the renderable property, and render it regardless. Now it skips render if renderable is false (thanks @Green92 #2214) 2016-02-04 00:09:30 +00:00
filters Removing Pixi files no longer used in this build of Phaser. 2015-02-17 15:46:52 +00:00
primitives Removed the FrameDebugger and moved to its own branch. 2015-10-12 11:10:37 +01:00
renderers We have replaced the PolyK Triangulation calls within Pixi with EarCut 2.0.8. This allows for faster polygon triangulation, and also deals with more complex polygons that PolyK would crash on. 2016-02-04 13:23:01 +00:00
textures BaseTexture.destroy no longer checks for the _pixiId property on the canvas before removing it from the CanvasPool, meaning it's now destroying a lot more canvas elements than it was in the past! 2016-02-03 11:41:37 +00:00
utils We have replaced the PolyK Triangulation calls within Pixi with EarCut 2.0.8. This allows for faster polygon triangulation, and also deals with more complex polygons that PolyK would crash on. 2016-02-04 13:23:01 +00:00
Intro.js Updated Grunt build scripts so that all third party libs (such as Creature, P2, gl-matrix and PIXI) are now kept well and truly outside of Phaser. They are defined and placed first in the build files. So no more PIXI hiding within the Phaser namespace or UMD patching for Phaser required. 2015-07-23 16:00:45 +01:00
Outro.js Make sure PIXI is available when using require for phaser builds 2015-07-21 10:55:54 +02:00
Pixi.js Lots more work on the FrameDebugger. Just need texture preview and then can test it properly. 2015-09-16 13:17:06 +01:00