phaser/v3/src/gameobjects/effectlayer
2017-09-14 02:27:29 +01:00
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EffectLayer.js WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources 2017-09-13 17:54:32 -03:00
EffectLayerCanvasRenderer.js Effect Layer 2017-04-06 22:49:15 -03:00
EffectLayerCreator.js Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
EffectLayerFactory.js Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it 2017-09-14 01:32:10 +01:00
EffectLayerRender.js The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
EffectLayerWebGLRenderer.js All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property. 2017-09-13 00:58:25 +01:00