phaser/src/gameobjects/rendertexture
2018-07-29 12:23:52 +01:00
..
RenderTexture.js RenderTexture.preDestroy will now release the canvas back to the CanvasPool if running in canvas mode 2018-07-29 12:20:09 +01:00
RenderTextureCanvas.js RenderTexture.draw would fail to draw the frame in Canvas mode 2018-07-29 12:10:28 +01:00
RenderTextureCanvasRenderer.js The alpha value is now always set for Render Textures in canvas mode, regardless of the previous alpha value in the renderer 2018-07-29 12:23:52 +01:00
RenderTextureCreator.js Documented the DisplayList and UpdateList plugins, and the BuildGameObject function. 2018-06-01 11:36:12 +01:00
RenderTextureFactory.js Added jsdocs 2018-03-05 02:24:47 +00:00
RenderTextureRender.js Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
RenderTextureWebGL.js New pipeline function call 2018-07-11 12:35:23 +01:00
RenderTextureWebGLRenderer.js GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00