phaser/src
Richard Davey 7fbeb1c062 BitmapData.line draws a line to the BitmapData in the color and thickness specified.
Lots of BitmapData updates to use local vars and 'op' property, cutting down code size.
2015-08-07 02:48:00 +01:00
..
animation Updated to latest Creature runtimes, added to GameObjectFactory. 2015-07-23 13:25:08 +01:00
core doc(Signal): fix typo 2015-08-06 13:34:14 +02:00
gameobjects BitmapData.line draws a line to the BitmapData in the color and thickness specified. 2015-08-07 02:48:00 +01:00
geom jshint fix. 2015-08-07 01:41:59 +01:00
input Testing CanvasPool. 2015-08-03 14:33:12 +01:00
loader jshint fix. 2015-08-03 16:45:03 +01:00
math All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
net All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
particles All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
physics jsdocs fix. 2015-07-31 18:39:37 +01:00
pixi Added 'clear' argument to RenderTexture.render, which resolves the image build-up problem for cacheAsBitmap (#1925) 2015-08-06 01:01:58 +01:00
sound Phaser.Sound will now automatically check the Cache to see if the audio file it is using is still there or not. If not then it will automatically called Sound.destroy on itself. If you do not desire this result then you should ensure that you undertake all house-keeping yourself, and properly destroy Sound objects _before_ calling Cache.removeSound (#1946) 2015-07-27 14:02:04 +01:00
stubs Converted tabs to spaces. 2015-04-29 09:21:02 -04:00
system PIXI.CanvasPool is a new static global created to deal with the issue of resource leaks and continuous DOM node build-up when creating lots of Text or BitmapData objects, or when calling generateTexture on any display object. The CanvasPool will do its best to re-use out dated canvas elements rather than filling up the DOM with new ones. 2015-08-03 16:09:16 +01:00
tilemap Merging in the CanvasPool changes to the core. 2015-08-03 14:46:55 +01:00
time All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
tween Tween.frameBased allows you to control if a Tween updates based on the physics step (i.e. frame based) or the system clock (time based). A frame based tween will use the physics elapsed timer when updating. This means it will retain the same consistent frame rate, regardless of the speed of the device. The duration value given should be given in frames. If the Tween uses a time based update (which is the default) then the duration is given in milliseconds. In this situation a 2000ms tween will last exactly 2 seconds, regardless of the device and how many visual updates the tween has actually been through. 2015-07-30 15:27:51 +01:00
utils Merging in the CanvasPool changes to the core. 2015-08-03 14:46:55 +01:00
Intro.js More tests with the UMD wrapper. 2015-07-24 13:21:33 +01:00
Outro.js More tests with the UMD wrapper. 2015-07-24 13:21:33 +01:00
Phaser.js Preparing for 2.4.3 dev. 2015-07-29 15:14:40 +01:00
PixiDefaults.js PIXI.BitmapText has been removed as a global array, as it is no longer used. 2015-07-16 01:29:32 +01:00
polyfills.js Copyright date change. 2015-02-25 03:36:23 +00:00