phaser/src/tilemap
2014-06-27 14:25:56 +02:00
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Tile.js Blank Tilemaps no longer create null tiles, but instead create Tile objects with an index of -1 which can be replaced and updated like any other tile. 2014-04-28 02:42:38 +01:00
Tilemap.js Update Tilemap.js 2014-06-27 14:25:56 +02:00
TilemapLayer.js TilemapLayers can now be used with an unbounded camera (a camera that can move beyond the world boundaries). Currently, when an unbounded camera moves outside of the world, tilemaps start acting weird because they only render themselves strictly within the world limits. With this change, the tilemap will continue scrolling and show empty space beyond its edge (thanks @jotson #851) 2014-06-11 00:15:02 +01:00
TilemapParser.js [tilemap] parse polygon, ellipses and rectangles 2014-05-01 13:13:53 +02:00
Tileset.js You can now create multiple blank layers in a Tilemap. 2014-03-23 23:58:01 +00:00