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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particle.html">Particle</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<a href="Phaser.Pointer.html">Pointer</a>
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<a href="Phaser.Polygon.html">Polygon</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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<a href="Phaser.Rope.html">Rope</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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</li>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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<a href="Phaser.Sound.html">Sound</a>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.Sprite.html">Sprite</a>
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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<a href="Phaser.Stage.html">Stage</a>
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<a href="Phaser.State.html">State</a>
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<li class="class-depth-1">
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.Text.html">Text</a>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tileset.html">Tileset</a>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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<a href="Phaser.Time.html">Time</a>
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<a href="Phaser.Timer.html">Timer</a>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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<a href="Phaser.Touch.html">Touch</a>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<a href="Phaser.Utils.html">Utils</a>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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<li class="class-depth-1">
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<a href="Phaser.World.html">World</a>
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</ul>
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</ul>
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<h1 class="page-title">Class: State</h1>
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<section>
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<header>
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<h2>
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<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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State
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</h2>
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<div class="class-description"><p>Phaser.State</p></div>
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</header>
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<article>
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<div class="container-overview">
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<dt>
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<h4 class="name" id="State"><span class="type-signature"></span>new State<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>This is a base State class which can be extended if you are creating your own game.
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It provides quick access to common functions such as the camera, cache, input, match, sound and more.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-14">line 14</a>
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</li></ul></dd>
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</dl>
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</dd>
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</div>
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<h3 class="subsection-title">Members</h3>
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<dl>
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<dt>
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<h4 class="name" id="add"><span class="type-signature"></span>add<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>add</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.GameObjectFactory.html">Phaser.GameObjectFactory</a></span>
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</td>
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<td class="description last"><p>A reference to the GameObjectFactory which can be used to add new objects to the World.</p></td>
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</tr>
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</tbody>
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</table>
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</dl>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-24">line 24</a>
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="cache"><span class="type-signature"></span>cache<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>cache</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Cache.html">Phaser.Cache</a></span>
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</td>
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<td class="description last"><p>A reference to the game cache which contains any loaded or generated assets, such as images, sound and more.</p></td>
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</tr>
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</tbody>
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</table>
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</dl>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-39">line 39</a>
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="camera"><span class="type-signature"></span>camera<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>camera</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Camera.html">Phaser.Camera</a></span>
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</td>
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<td class="description last"><p>A handy reference to World.camera.</p></td>
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</tr>
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</tbody>
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</table>
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</dl>
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<dt class="tag-source">Source:</dt>
|
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<dd class="tag-source"><ul class="dummy"><li>
|
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<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-34">line 34</a>
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>game</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
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</td>
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<td class="description last"><p>This is a reference to the currently running Game.</p></td>
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</tr>
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</tbody>
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</table>
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</dl>
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<dt class="tag-source">Source:</dt>
|
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-19">line 19</a>
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="input"><span class="type-signature"></span>input<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>input</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Input.html">Phaser.Input</a></span>
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</td>
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<td class="description last"><p>A reference to the Input Manager.</p></td>
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</tr>
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</tbody>
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</table>
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</dl>
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<dt class="tag-source">Source:</dt>
|
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<dd class="tag-source"><ul class="dummy"><li>
|
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<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-44">line 44</a>
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="load"><span class="type-signature"></span>load<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>load</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span>
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</td>
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<td class="description last"><p>A reference to the Loader, which you mostly use in the preload method of your state to load external assets.</p></td>
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</tr>
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</tbody>
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</table>
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</dl>
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<dt class="tag-source">Source:</dt>
|
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<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-49">line 49</a>
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="make"><span class="type-signature"></span>make<span class="type-signature"></span></h4>
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</dt>
|
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<dd>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>make</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.GameObjectCreator.html">Phaser.GameObjectCreator</a></span>
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</td>
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<td class="description last"><p>A reference to the GameObjectCreator which can be used to make new objects.</p></td>
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</tr>
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</tbody>
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</table>
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</dl>
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<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-29">line 29</a>
|
|
</li></ul></dd>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name" id="math"><span class="type-signature"></span>math<span class="type-signature"></span></h4>
|
|
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|
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</dt>
|
|
<dd>
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|
|
<dl class="details">
|
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|
|
|
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<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
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|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
|
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</tr>
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</thead>
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<tbody>
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<tr>
|
|
|
|
<td class="name"><code>math</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Math.html">Phaser.Math</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
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|
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|
|
<td class="description last"><p>A reference to Math class with lots of helpful functions.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
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|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-54">line 54</a>
|
|
</li></ul></dd>
|
|
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</dl>
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|
</dd>
|
|
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|
|
|
|
<dt>
|
|
<h4 class="name" id="particles"><span class="type-signature"></span>particles<span class="type-signature"></span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>particles</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Particles.html">Phaser.Particles</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
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|
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|
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|
|
<td class="description last"><p>The Particle Manager. It is called during the core gameloop and updates any Particle Emitters it has created.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
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|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-89">line 89</a>
|
|
</li></ul></dd>
|
|
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|
</dl>
|
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|
|
</dd>
|
|
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|
|
|
<dt>
|
|
<h4 class="name" id="physics"><span class="type-signature"></span>physics<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>physics</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Physics.html">Phaser.Physics</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>A reference to the physics manager which looks after the different physics systems available within Phaser.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
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|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-94">line 94</a>
|
|
</li></ul></dd>
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="rnd"><span class="type-signature"></span>rnd<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>rnd</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.RandomDataGenerator.html">Phaser.RandomDataGenerator</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>A reference to the seeded and repeatable random data generator.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
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|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-99">line 99</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="scale"><span class="type-signature"></span>scale<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>scale</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.ScaleManager.html">Phaser.ScaleManager</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>A reference to the Scale Manager which controls the way the game scales on different displays.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-64">line 64</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="sound"><span class="type-signature"></span>sound<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>sound</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.SoundManager.html">Phaser.SoundManager</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>A reference to the Sound Manager which can create, play and stop sounds, as well as adjust global volume.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-59">line 59</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="stage"><span class="type-signature"></span>stage<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>stage</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Stage.html">Phaser.Stage</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>A reference to the Stage.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-69">line 69</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="time"><span class="type-signature"></span>time<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>time</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Time.html">Phaser.Time</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>A reference to the game clock and timed events system.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-74">line 74</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="tweens"><span class="type-signature"></span>tweens<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>tweens</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.TweenManager.html">Phaser.TweenManager</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>A reference to the tween manager.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-79">line 79</a>
|
|
</li></ul></dd>
|
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name" id="world"><span class="type-signature"></span>world<span class="type-signature"></span></h4>
|
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</dt>
|
|
<dd>
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<dl class="details">
|
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<h5 class="subsection-title">Properties:</h5>
|
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|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
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|
<th>Name</th>
|
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|
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<th>Type</th>
|
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|
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<th class="last">Description</th>
|
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</tr>
|
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</thead>
|
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<tbody>
|
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|
|
<tr>
|
|
|
|
<td class="name"><code>world</code></td>
|
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|
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<td class="type">
|
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|
|
|
<span class="param-type"><a href="Phaser.World.html">Phaser.World</a></span>
|
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|
|
</td>
|
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<td class="description last"><p>A reference to the game world. All objects live in the Game World and its size is not bound by the display resolution.</p></td>
|
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</tr>
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</tbody>
|
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</table>
|
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</dl>
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<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-84">line 84</a>
|
|
</li></ul></dd>
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</dl>
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</dd>
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</dl>
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|
|
<h3 class="subsection-title">Methods</h3>
|
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|
|
<dl>
|
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|
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<dt>
|
|
<h4 class="name" id="create"><span class="type-signature"></span>create<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
<p>create is called once preload has completed, this includes the loading of any assets from the Loader.
|
|
If you don't have a preload method then create is the first method called in your State.</p>
|
|
</div>
|
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<dl class="details">
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|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-132">line 132</a>
|
|
</li></ul></dd>
|
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</dl>
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</dd>
|
|
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|
|
<dt>
|
|
<h4 class="name" id="loadRender"><span class="type-signature"></span>loadRender<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
<p>loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload method.
|
|
The difference between loadRender and render is that any objects you render in this method you must be sure their assets exist.</p>
|
|
</div>
|
|
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<dl class="details">
|
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|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-123">line 123</a>
|
|
</li></ul></dd>
|
|
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</dl>
|
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|
|
</dd>
|
|
|
|
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|
|
<dt>
|
|
<h4 class="name" id="loadUpdate"><span class="type-signature"></span>loadUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
<p>loadUpdate is called during the Loader process. This only happens if you've set one or more assets to load in the preload method.</p>
|
|
</div>
|
|
|
|
|
|
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|
|
<dl class="details">
|
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|
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-115">line 115</a>
|
|
</li></ul></dd>
|
|
|
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|
|
</dl>
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="paused"><span class="type-signature"></span>paused<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
<p>This method will be called if the core game loop is paused.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
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|
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|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-169">line 169</a>
|
|
</li></ul></dd>
|
|
|
|
|
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|
|
</dl>
|
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|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="pauseUpdate"><span class="type-signature"></span>pauseUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
<p>pauseUpdate is called while the game is paused instead of preUpdate, update and postUpdate.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
<dl class="details">
|
|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-177">line 177</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
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|
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|
|
|
</dl>
|
|
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|
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|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="preload"><span class="type-signature"></span>preload<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
<p>preload is called first. Normally you'd use this to load your game assets (or those needed for the current State)
|
|
You shouldn't create any objects in this method that require assets that you're also loading in this method, as
|
|
they won't yet be available.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
|
|
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|
|
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|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-105">line 105</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
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|
|
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|
|
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|
|
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="render"><span class="type-signature"></span>render<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
<p>Nearly all display objects in Phaser render automatically, you don't need to tell them to render.
|
|
However the render method is called AFTER the game renderer and plugins have rendered, so you're able to do any
|
|
final post-processing style effects here. Note that this happens before plugins postRender takes place.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
<dl class="details">
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-151">line 151</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
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|
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|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="resize"><span class="type-signature"></span>resize<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
<p>If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width and height.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
<dl class="details">
|
|
|
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-161">line 161</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="shutdown"><span class="type-signature"></span>shutdown<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
<p>This method will be called when the State is shutdown (i.e. you switch to another state from this one).</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-185">line 185</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
<p>The update method is left empty for your own use.
|
|
It is called during the core game loop AFTER debug, physics, plugins and the Stage have had their preUpdate methods called.
|
|
If is called BEFORE Stage, Tweens, Sounds, Input, Physics, Particles and Plugins have had their postUpdate methods called.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
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|
|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-141">line 141</a>
|
|
</li></ul></dd>
|
|
|
|
|
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|
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|
|
|
|
</dl>
|
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|
|
</dd>
|
|
|
|
</dl>
|
|
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|
|
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|
|
|
|
</article>
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
<div class="clearfix"></div>
|
|
<footer>
|
|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
|
</span>
|
|
<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
|
on Wed Oct 22 2014 21:46:07 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
|
</span>
|
|
</footer>
|
|
</div>
|
|
|
|
|
|
<div class="span3">
|
|
<div id="toc"></div>
|
|
</div>
|
|
|
|
<br clear="both">
|
|
</div>
|
|
|
|
</div>
|
|
<script src="scripts/sunlight.js"></script>
|
|
<script src="scripts/sunlight.javascript.js"></script>
|
|
<script src="scripts/sunlight-plugin.doclinks.js"></script>
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<script src="scripts/sunlight-plugin.linenumbers.js"></script>
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<script src="scripts/jquery.localScroll.js"></script>
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<script src="scripts/bootstrap-dropdown.js"></script>
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<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
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$( function () {
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scrollTo : 60
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} );
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$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
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$( "#main span[id^='toc']" ).addClass( "toc-shim" );
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} );
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