phaser/src/input
2016-04-19 01:54:24 +01:00
..
DeviceButton.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Gamepad.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Input.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
InputHandler.js Dragging a Sprite while the camera was moving would slowly cause the Sprite position to become out of sync the further the camera moved. A Sprite being dragged now tracks the camera position during the drag update and adjusts accordingly (thanks @jeroenverfallie #1044) 2016-04-19 01:54:24 +01:00
Key.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Keyboard.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Mouse.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
MSPointer.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Pointer.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
SinglePad.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Touch.js 2015 - 2016. 2016-04-04 22:16:16 +01:00