phaser/Tests/tweens/easing example 2.ts

27 lines
1.1 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
game.load.spritesheet('shadow', 'assets/tests/tween/shadow.png', 80, 15);
game.load.spritesheet('PHASER', 'assets/tests/tween/PHASER.png', 70, 90);
game.load.start();
}
function create() {
var item: Phaser.Sprite;
for (var i = 0; i < 6; i++) {
item = game.add.sprite(190 + 69 * i, -100, 'PHASER', i);
// Add a simple bounce tween to each character's position.
game.add.tween(item)
.to({y: 240}, 2400, Phaser.Easing.Bounce.Out, true, 1000 + 400 * i, false);
// Add another rotation tween to the same character.
// Notice that depends on the default origin setting, characters will
// rotate around the left-top corner which looks a little strange.
game.add.tween(item)
.to({rotation: 360}, 2400, Phaser.Easing.Cubic.In, true, 1000 + 400 * i, false);
}
// Set background color to white.
game.stage.backgroundColor = '#fff';
}
})();