phaser/src
2020-08-26 04:15:51 +03:00
..
actions Remove console.log 2020-08-20 23:29:15 +03:00
animations Fix typo for documentation on create method of AnimationManager on line 190 2020-08-25 00:43:22 +08:00
cache Fixed this return types for Phaser.Cache.BaseCache 2020-01-30 23:11:38 +08:00
cameras Updated to use MultiPipeline 2020-08-21 16:14:59 +01:00
core Config.render.maxTextures is a new game config setting that allows you to control how many texture units will be used in WebGL. 2020-07-15 16:51:40 +01:00
create Finished JSDocs 2020-02-04 17:16:19 +00:00
curves Merge pull request #5180 from rexrainbow/BugFix-EllipseCurve 2020-07-13 12:38:05 +01:00
data Lint fixes 2020-07-13 14:16:52 +01:00
device Lint fixes 2020-07-13 14:16:52 +01:00
display The BaseShader default vertex shader now includes the outTexCoord vec2 varying, mapped to be the same as that found in the pipeline shaders. Fix #5120 2020-08-24 19:51:20 +01:00
dom Fixed bug from issue #5191 2020-06-15 08:25:26 -07:00
events Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
gameobjects When using the GameObjectCreator for Containers you can now specify the children property in the configuration object. 2020-08-25 15:51:11 +01:00
geom Earcut has now been exposed and is available via Geom.Polygon.Earcut and is fully documented. 2020-08-25 09:54:03 +01:00
input The Pointer.getDuration method now uses the new Pointer downTime and upTime values, meaning it will accurately report the duration of when any button is being held down, not just the primary one. Fix #5112 2020-08-24 17:32:21 +01:00
loader ParseXMLBitmapFont has a new optional parameter texture. If defined, this Texture is populated with Frame data, one frame per glyph. This happens automatically when loading Bitmap Text data in Phaser. 2020-08-05 12:46:28 +01:00
math Bumping to 3.50 2020-07-31 13:41:29 +01:00
physics Updated to use MultiPipeline 2020-08-21 16:14:59 +01:00
plugins Fixed this return types for Phaser.Plugins.PluginManager 2020-01-30 23:48:56 +08:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer The WebGLRenderer.updateCanvasTexture method will now set gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL to true, which should stop issues where you update a Text Game Object, having added a Render Texture or Spine Game Object to the Scene after it, which switches the PMA setting. Fix #5064 2020-08-26 00:19:19 +01:00
scale The ScaleManager.updateBounds method is now called every time the browser fires a 'resize' or 'orientationchange' event. This will update the offset of the canvas element Phaser is rendering to, which is responsible for keeping input positions correct. However, if you change the canvas position, or visibility, via any other method (i.e. via an Angular route) you should call the updateBounds method directly, yourself. 2020-08-04 10:35:29 +01:00
scene Expose the new events 2020-08-24 19:13:18 +01:00
sound Add ability to pan sounds 2020-08-26 04:15:51 +03:00
structs ProcessQueue.checkQueue is a new boolean property that will make sure only unique objects are added to the Process Queue. 2020-08-24 19:21:01 +01:00
textures Frame.setUVs is a new method that allows you to directly set the canvas and UV data for a frame. Use this if you need to override the values set automatically during frame creation. 2020-08-05 12:45:07 +01:00
tilemaps Updated to use MultiPipeline 2020-08-21 16:14:59 +01:00
time Docs: correct TimerEventConfig.startAt default 2020-06-16 10:57:35 -07:00
tweens TweenManager.getTweensOf has a new parameter includePending. If set, it will also check the pending tweens for the given targets and return those in the results as well. Fix #5260 2020-08-20 10:22:35 +01:00
utils Added String.RemoveAt 2020-08-02 23:52:45 +01:00
const.js Bumped version (and added source-map) 2020-08-25 13:24:20 +01:00
phaser-arcade-physics.js global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212 2020-08-24 14:47:53 +01:00
phaser-core.js global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212 2020-08-24 14:47:53 +01:00
phaser.js global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212 2020-08-24 14:47:53 +01:00