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actions
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Remove console.log
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2020-08-20 23:29:15 +03:00 |
animations
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Fix typo for documentation on create method of AnimationManager on line 190
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2020-08-25 00:43:22 +08:00 |
cache
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Fixed this return types for Phaser.Cache.BaseCache
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2020-01-30 23:11:38 +08:00 |
cameras
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Updated to use MultiPipeline
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2020-08-21 16:14:59 +01:00 |
core
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Config.render.maxTextures is a new game config setting that allows you to control how many texture units will be used in WebGL.
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2020-07-15 16:51:40 +01:00 |
create
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Finished JSDocs
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2020-02-04 17:16:19 +00:00 |
curves
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Merge pull request #5180 from rexrainbow/BugFix-EllipseCurve
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2020-07-13 12:38:05 +01:00 |
data
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
device
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
display
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The BaseShader default vertex shader now includes the outTexCoord vec2 varying, mapped to be the same as that found in the pipeline shaders. Fix #5120
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2020-08-24 19:51:20 +01:00 |
dom
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Fixed bug from issue #5191
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2020-06-15 08:25:26 -07:00 |
events
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
gameobjects
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When using the GameObjectCreator for Containers you can now specify the children property in the configuration object.
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2020-08-25 15:51:11 +01:00 |
geom
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Earcut has now been exposed and is available via Geom.Polygon.Earcut and is fully documented.
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2020-08-25 09:54:03 +01:00 |
input
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The Pointer.getDuration method now uses the new Pointer downTime and upTime values, meaning it will accurately report the duration of when any button is being held down, not just the primary one. Fix #5112
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2020-08-24 17:32:21 +01:00 |
loader
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ParseXMLBitmapFont has a new optional parameter texture . If defined, this Texture is populated with Frame data, one frame per glyph. This happens automatically when loading Bitmap Text data in Phaser.
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2020-08-05 12:46:28 +01:00 |
math
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Bumping to 3.50
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2020-07-31 13:41:29 +01:00 |
physics
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Updated to use MultiPipeline
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2020-08-21 16:14:59 +01:00 |
plugins
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Fixed this return types for Phaser.Plugins.PluginManager
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2020-01-30 23:48:56 +08:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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The WebGLRenderer.updateCanvasTexture method will now set gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL to true, which should stop issues where you update a Text Game Object, having added a Render Texture or Spine Game Object to the Scene after it, which switches the PMA setting. Fix #5064
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2020-08-26 00:19:19 +01:00 |
scale
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The ScaleManager.updateBounds method is now called every time the browser fires a 'resize' or 'orientationchange' event. This will update the offset of the canvas element Phaser is rendering to, which is responsible for keeping input positions correct. However, if you change the canvas position, or visibility, via any other method (i.e. via an Angular route) you should call the updateBounds method directly, yourself.
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2020-08-04 10:35:29 +01:00 |
scene
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Expose the new events
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2020-08-24 19:13:18 +01:00 |
sound
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Add ability to pan sounds
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2020-08-26 04:15:51 +03:00 |
structs
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ProcessQueue.checkQueue is a new boolean property that will make sure only unique objects are added to the Process Queue.
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2020-08-24 19:21:01 +01:00 |
textures
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Frame.setUVs is a new method that allows you to directly set the canvas and UV data for a frame. Use this if you need to override the values set automatically during frame creation.
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2020-08-05 12:45:07 +01:00 |
tilemaps
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Updated to use MultiPipeline
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2020-08-21 16:14:59 +01:00 |
time
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Docs: correct TimerEventConfig.startAt default
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2020-06-16 10:57:35 -07:00 |
tweens
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TweenManager.getTweensOf has a new parameter includePending . If set, it will also check the pending tweens for the given targets and return those in the results as well. Fix #5260
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2020-08-20 10:22:35 +01:00 |
utils
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Added String.RemoveAt
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2020-08-02 23:52:45 +01:00 |
const.js
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Bumped version (and added source-map)
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2020-08-25 13:24:20 +01:00 |
phaser-arcade-physics.js
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global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212
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2020-08-24 14:47:53 +01:00 |
phaser-core.js
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global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212
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2020-08-24 14:47:53 +01:00 |
phaser.js
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global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212
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2020-08-24 14:47:53 +01:00 |