mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
85 lines
No EOL
1.7 KiB
PHP
85 lines
No EOL
1.7 KiB
PHP
<!DOCTYPE HTML>
|
|
<html>
|
|
<head>
|
|
<title>phaser.js - a new beginning</title>
|
|
<?php
|
|
require('js.php');
|
|
?>
|
|
</head>
|
|
<body>
|
|
|
|
<script type="text/javascript">
|
|
|
|
(function () {
|
|
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.tilemap('mario', 'assets/maps/mario1.png', 'assets/maps/mario1.json', null, Phaser.Tilemap.JSON);
|
|
game.load.image('player', 'assets/sprites/phaser-dude.png');
|
|
|
|
}
|
|
|
|
var map;
|
|
var p;
|
|
|
|
function create() {
|
|
|
|
game.stage.backgroundColor = '#787878';
|
|
|
|
map = game.add.tilemap(0, 0, 'mario');
|
|
|
|
// floor
|
|
map.setCollisionRange(80, 97, true, true, true, true);
|
|
|
|
// one-ways
|
|
map.setCollisionRange(15, 17, true, true, false, true);
|
|
|
|
p = game.add.sprite(32, 32, 'player');
|
|
|
|
p.body.bounce.y = 0.4;
|
|
p.body.collideWorldBounds = true;
|
|
|
|
game.camera.follow(p);
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
map.collide(p);
|
|
|
|
p.body.velocity.x = 0;
|
|
p.body.acceleration.y = 500;
|
|
|
|
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
|
|
{
|
|
p.body.velocity.x = -150;
|
|
}
|
|
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
|
|
{
|
|
p.body.velocity.x = 150;
|
|
}
|
|
|
|
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
|
|
{
|
|
if (p.body.touching.down)
|
|
{
|
|
p.body.velocity.y = -200;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
game.debug.renderSpriteCorners(p);
|
|
game.debug.renderSpriteCollision(p, 32, 320);
|
|
|
|
}
|
|
|
|
})();
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|