phaser/examples/pixelpick2.php

69 lines
No EOL
1.3 KiB
PHP

<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
}
var b;
function create() {
b = game.add.sprite(game.world.centerX, game.world.centerY, 'mummy');
b.anchor.setTo(0.5, 0.5);
b.scale.setTo(6, 6);
b.animations.add('walk');
b.animations.play('walk', 5, true);
// Listen for input events on this sprite
b.inputEnabled = true;
// Check the pixel data of the sprite
b.input.pixelPerfect = true;
// Enable the hand cursor
b.input.useHandCursor = true;
b.events.onInputOver.add(overSprite, this);
b.events.onInputOut.add(outSprite, this);
}
function overSprite() {
console.log('over');
}
function outSprite() {
console.log('out');
}
function update() {
// b.angle += 0.1;
}
function render() {
game.debug.renderSpriteInputInfo(b, 32, 32);
}
})();
</script>
</body>
</html>