mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 13:43:26 +00:00
50 lines
1.4 KiB
JavaScript
50 lines
1.4 KiB
JavaScript
// mods by Patrick OReilly
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// Twitter: @pato_reilly Web: http://patricko.byethost9.com
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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// You can fill the preloader with as many assets as your game requires
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// Here we are loading an image. The first parameter is the unique
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// string by which we'll identify the image later in our code.
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// The second parameter is the URL of the image (relative)
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game.load.image('flyer', 'assets/sprites/phaser-dude.png');
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}
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var image;
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function create() {
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// This creates a simple sprite that is using our loaded image and displays it on-screen and assign it to a variable
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image = game.add.sprite(400, 200, 'flyer');
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// This gets it moving
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image.body.velocity.setTo(200, 200);
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// This makes the game world bounce-able
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image.body.collideWorldBounds = true;
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// This sets the image bounce energy for the horizontal and vertical vectors (as an x,y point). "1" is 100% energy return
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image.body.bounce.setTo(0.8, 0.8);
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// This sets the gravity the sprite responds to in the world, as a point
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// Leave x=0 and set y=180 to simulate falling
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image.body.gravity.setTo(0, 180);
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}
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function update () {
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// nothing required here
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}
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function render () {
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//debug helper
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game.debug.renderSpriteInfo(image,32,32);
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}
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