mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 13:43:26 +00:00
57 lines
1.3 KiB
JavaScript
57 lines
1.3 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', {create: create, update: update, render: render });
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var p1;
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var p2;
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var p3;
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var p4;
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var d2 = 0;
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var d3 = 0;
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var d4 = 0;
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function create() {
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p1 = new Phaser.Point(game.world.centerX, game.world.centerY);
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p2 = new Phaser.Point(p1.x - 50, p1.y - 50);
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p3 = new Phaser.Point(p2.x - 50, p2.y - 50);
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p4 = new Phaser.Point(p3.x - 50, p3.y - 50);
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}
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function update() {
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p2.rotate(p1.x, p1.y, game.math.wrapAngle(d2), true, 150);
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p3.rotate(p2.x, p2.y, game.math.wrapAngle(d3), true, 50);
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p4.rotate(p3.x, p3.y, game.math.wrapAngle(d4), true, 100);
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d2 += 1;
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d3 += 4;
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d4 += 6;
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}
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function render() {
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game.context.strokeStyle = 'rgb(0,255,255)';
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game.context.beginPath();
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game.context.moveTo(p1.x, p1.y);
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game.context.lineTo(p2.x, p2.y);
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game.context.lineTo(p3.x, p3.y);
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game.context.lineTo(p4.x, p4.y);
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game.context.stroke();
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game.context.closePath();
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game.context.fillStyle = 'rgb(255,255,0)';
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game.context.fillRect(p1.x, p1.y, 4, 4);
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game.context.fillStyle = 'rgb(255,0,0)';
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game.context.fillRect(p2.x, p2.y, 4, 4);
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game.context.fillStyle = 'rgb(0,255,0)';
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game.context.fillRect(p3.x, p3.y, 4, 4);
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game.context.fillStyle = 'rgb(255,0,255)';
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game.context.fillRect(p4.x, p4.y, 4, 4);
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}
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