mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 13:43:26 +00:00
78 lines
3.2 KiB
JavaScript
78 lines
3.2 KiB
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
|
|
|
|
function preload() {
|
|
|
|
// Here we load the Starling Texture Atlas and XML file
|
|
game.load.atlasXML('seacreatures', 'assets/sprites/seacreatures.png', 'assets/sprites/seacreatures.xml');
|
|
// Here is the exact same set of animations but as a JSON file instead
|
|
// game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
|
|
|
|
// Just a few images to use in our underwater scene
|
|
game.load.image('undersea', 'assets/pics/undersea.jpg');
|
|
game.load.image('coral', 'assets/pics/seabed.png');
|
|
|
|
}
|
|
|
|
var jellyfish;
|
|
var crab;
|
|
var greenJellyfish;
|
|
var octopus;
|
|
var purpleFish;
|
|
var seahorse;
|
|
var squid;
|
|
var stingray;
|
|
var flyingfish;
|
|
|
|
function create() {
|
|
|
|
game.add.sprite(0, 0, 'undersea');
|
|
|
|
jellyfish = game.add.sprite(670, 20, 'seacreatures');
|
|
|
|
// In the texture atlas the jellyfish uses the frame names blueJellyfish0000 to blueJellyfish0032
|
|
// So we can use the handy generateFrameNames function to create this for us.
|
|
jellyfish.animations.add('swim', Phaser.Animation.generateFrameNames('blueJellyfish', 0, 32, '', 4), 30, true);
|
|
jellyfish.animations.play('swim');
|
|
|
|
// Let's make some more sea creatures in the same way as the jellyfish
|
|
|
|
crab = game.add.sprite(550, 480, 'seacreatures');
|
|
crab.animations.add('swim', Phaser.Animation.generateFrameNames('crab1', 0, 25, '', 4), 30, true);
|
|
crab.animations.play('swim');
|
|
|
|
greenJellyfish = game.add.sprite(330, 100, 'seacreatures');
|
|
greenJellyfish.animations.add('swim', Phaser.Animation.generateFrameNames('greenJellyfish', 0, 39, '', 4), 30, true);
|
|
greenJellyfish.animations.play('swim');
|
|
|
|
octopus = game.add.sprite(160, 400, 'seacreatures');
|
|
octopus.animations.add('swim', Phaser.Animation.generateFrameNames('octopus', 0, 24, '', 4), 30, true);
|
|
octopus.animations.play('swim');
|
|
|
|
purpleFish = game.add.sprite(800, 413, 'seacreatures');
|
|
purpleFish.animations.add('swim', Phaser.Animation.generateFrameNames('purpleFish', 0, 20, '', 4), 30, true);
|
|
purpleFish.animations.play('swim');
|
|
|
|
seahorse = game.add.sprite(491, 40, 'seacreatures');
|
|
seahorse.animations.add('swim', Phaser.Animation.generateFrameNames('seahorse', 0, 5, '', 4), 30, true);
|
|
seahorse.animations.play('swim');
|
|
|
|
squid = game.add.sprite(610, 215, 'seacreatures', 'squid0000');
|
|
|
|
stingray = game.add.sprite(80, 190, 'seacreatures');
|
|
stingray.animations.add('swim', Phaser.Animation.generateFrameNames('stingray', 0, 23, '', 4), 30, true);
|
|
stingray.animations.play('swim');
|
|
|
|
flyingfish = game.add.sprite(60, 40, 'seacreatures', 'flyingFish0000');
|
|
|
|
|
|
game.add.sprite(0, 466, 'coral');
|
|
|
|
// to: function ( properties, duration, ease, autoStart, delay, repeat, yoyo ) {
|
|
|
|
game.add.tween(purpleFish).to({ x: -200 }, 7500, Phaser.Easing.Quadratic.InOut, true, 0, 1000, false);
|
|
game.add.tween(octopus).to({ y: 530 }, 2000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true);
|
|
game.add.tween(greenJellyfish).to({ y: 250 }, 4000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true);
|
|
game.add.tween(jellyfish).to({ y: 100 }, 8000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true);
|
|
|
|
}
|