mirror of
https://github.com/photonstorm/phaser
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Pointer.withinGame is now accurate based on game scale and updated as the Pointer moves. Stage.bounds is now updated if the game canvas offset changes position. Note that it gives the un-scaled game dimensions. |
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.. | ||
custom | ||
config.php | ||
phaser.d.ts | ||
phaser.js | ||
phaser.map | ||
phaser.min.js |