mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
31 lines
1.1 KiB
JavaScript
31 lines
1.1 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
|
|
(function () {
|
|
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
|
|
function init() {
|
|
// Using Phasers asset loader we load up a PNG from the assets folder
|
|
game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
|
|
game.loader.load();
|
|
}
|
|
var fuji;
|
|
var tween;
|
|
function create() {
|
|
game.stage.backgroundColor = 'rgb(0,0,100)';
|
|
// Here we'll assign the new sprite to the local fuji variable
|
|
fuji = game.add.sprite(200, 200, 'fuji');
|
|
// The sprite is 320 x 200 pixels in size
|
|
// Here we set the origin to the center of the sprite (half of its width and height, so 160x100)
|
|
// This will cause it to rotate on its center
|
|
fuji.origin.setTo(160, 100);
|
|
tween = game.add.tween(fuji);
|
|
// Start it going
|
|
rotate();
|
|
}
|
|
function rotate() {
|
|
tween.clear();
|
|
tween.to({
|
|
rotation: 360
|
|
}, 2000);
|
|
tween.onComplete.add(rotate, this);
|
|
tween.start();
|
|
}
|
|
})();
|