mirror of
https://github.com/photonstorm/phaser
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30 lines
1.3 KiB
Text
30 lines
1.3 KiB
Text
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*
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* @overview
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*
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* Phaser - http://phaser.io
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*
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* v<%= package.version %> "<%= package.release %>" - Built: <%= grunt.template.today() %>
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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* Phaser is a fun, free and fast 2D game framework for making HTML5 games
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* for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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*
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* Phaser uses Pixi.js for rendering, created by Mat Groves http://matgroves.com @Doormat23
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* Phaser uses p2.js for full-body physics, created by Stefan Hedman https://github.com/schteppe/p2.js @schteppe
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* Phaser contains a port of N+ Physics, converted by Richard Davey, original by http://www.metanetsoftware.com
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*
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* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from which both Phaser
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* and my love of framework development originate.
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*
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* Follow development at http://phaser.io and on our forum
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*
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* "If you want your children to be intelligent, read them fairy tales."
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* "If you want them to be more intelligent, read them more fairy tales."
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* -- Albert Einstein
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*/
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