phaser/src/physics
2018-04-11 10:39:20 +01:00
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arcade work in progress on Static Body offset functionality... should Sprite.setPosition(x,y) effect Sprites static body? 2018-04-11 00:16:08 -04:00
impact Calling Impact.World.remove(body) during a Body.updateCallback would cause the internal loop to crash when trying to access a now missing body. Two extra checks are in place to avoid this 2018-04-11 10:39:20 +01:00
matter-js Make sure debug layer remains on the top 2018-04-03 15:30:46 +01:00
index.js Added jsdocs 2018-02-12 16:01:21 +00:00