This website requires JavaScript.
Explore
Help
Sign In
Mirrors
/
phaser
Watch
2
Star
0
Fork
You've already forked phaser
0
mirror of
https://github.com/photonstorm/phaser
synced
2024-12-16 16:22:57 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
7aae84a790
phaser
/
src
/
physics
History
Richard Davey
7aae84a790
Calling Impact.World.remove(body) during a Body.updateCallback would cause the internal loop to crash when trying to access a now missing body. Two extra checks are in place to avoid this
2018-04-11 10:39:20 +01:00
..
arcade
work in progress on Static Body offset functionality... should Sprite.setPosition(x,y) effect Sprites static body?
2018-04-11 00:16:08 -04:00
impact
Calling Impact.World.remove(body) during a Body.updateCallback would cause the internal loop to crash when trying to access a now missing body. Two extra checks are in place to avoid this
2018-04-11 10:39:20 +01:00
matter-js
Make sure debug layer remains on the top
2018-04-03 15:30:46 +01:00
index.js
Added jsdocs
2018-02-12 16:01:21 +00:00