mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 03:23:42 +00:00
60 lines
No EOL
2.1 KiB
TypeScript
60 lines
No EOL
2.1 KiB
TypeScript
/// <reference path="../../_definitions.ts" />
|
|
|
|
/**
|
|
* Phaser - Physics - Projection
|
|
*/
|
|
|
|
module Phaser.Physics.Projection {
|
|
|
|
export class AABBHalf {
|
|
|
|
public static Collide(x: number, y: number, obj: Phaser.Physics.AABB, t: Phaser.Physics.TileMapCell) {
|
|
|
|
//calculate the projection vector for the half-edge, and then
|
|
//(if collision is occuring) pick the minimum
|
|
|
|
var sx = t.signx;
|
|
var sy = t.signy;
|
|
|
|
var ox = (obj.pos.x - (sx * obj.xw)) - t.pos.x;//this gives is the coordinates of the innermost
|
|
var oy = (obj.pos.y - (sy * obj.yw)) - t.pos.y;//point on the AABB, relative to the tile center
|
|
|
|
//we perform operations analogous to the 45deg tile, except we're using
|
|
//an axis-aligned slope instead of an angled one..
|
|
|
|
//if the dotprod of (ox,oy) and (sx,sy) is negative, the corner is in the slope
|
|
//and we need toproject it out by the magnitude of the projection of (ox,oy) onto (sx,sy)
|
|
var dp = (ox * sx) + (oy * sy);
|
|
if (dp < 0)
|
|
{
|
|
//collision; project delta onto slope and use this to displace the object
|
|
sx *= -dp;//(sx,sy) is now the projection vector
|
|
sy *= -dp;
|
|
|
|
var lenN = Math.sqrt(sx * sx + sy * sy);
|
|
var lenP = Math.sqrt(x * x + y * y);
|
|
|
|
if (lenP < lenN)
|
|
{
|
|
//project along axis; note that we're assuming that this tile is horizontal OR vertical
|
|
//relative to the AABB's current tile, and not diagonal OR the current tile.
|
|
obj.reportCollisionVsWorld(x, y, x / lenP, y / lenP, t);
|
|
|
|
return Phaser.Physics.AABB.COL_AXIS;
|
|
}
|
|
else
|
|
{
|
|
//note that we could use -= instead of -dp
|
|
obj.reportCollisionVsWorld(sx, sy, t.signx, t.signy, t);
|
|
|
|
return Phaser.Physics.AABB.COL_OTHER;
|
|
}
|
|
}
|
|
|
|
return Phaser.Physics.AABB.COL_NONE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} |