mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
36 lines
912 B
JavaScript
36 lines
912 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create,update : update });
|
|
|
|
function preload() {
|
|
|
|
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
|
|
game.load.image('background','assets/misc/starfield.jpg');
|
|
|
|
}
|
|
|
|
var button;
|
|
var background;
|
|
|
|
function create() {
|
|
|
|
game.stage.backgroundColor = '#cccccc';
|
|
|
|
// The numbers given in parameters are the indexes of the frames, in this order: over, out, down
|
|
button = game.add.button(game.world.centerX, game.world.centerY, 'button', actionOnClick, this, 2, 1, 0);
|
|
|
|
// Set the anchor of the sprite in the center, otherwise it would rotate around the top-left corner
|
|
button.anchor.setTo(0.5, 0.5);
|
|
|
|
}
|
|
|
|
function actionOnClick () {
|
|
|
|
alert("Though I'm turning around, you can still click on me");
|
|
|
|
}
|
|
|
|
function update () {
|
|
|
|
button.angle += 1;
|
|
|
|
}
|