mirror of
https://github.com/photonstorm/phaser
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97 lines
2.9 KiB
JavaScript
97 lines
2.9 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var GameObject = require('../../GameObject');
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.Text#renderCanvas
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* @since 3.0.0
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* @private
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*
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* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
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* @param {Phaser.GameObjects.Text} src - The Game Object being rendered in this call.
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* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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*/
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var TextCanvasRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix)
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{
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if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera.id)) || src.text === '')
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{
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return;
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}
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var ctx = renderer.currentContext;
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// Alpha
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var alpha = camera.alpha * src.alpha;
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if (alpha === 0)
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{
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// Nothing to see, so abort early
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return;
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}
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else if (renderer.currentAlpha !== alpha)
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{
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renderer.currentAlpha = alpha;
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ctx.globalAlpha = alpha;
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}
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// Blend Mode
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if (renderer.currentBlendMode !== src.blendMode)
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{
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renderer.currentBlendMode = src.blendMode;
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ctx.globalCompositeOperation = renderer.blendModes[src.blendMode];
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}
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// Smoothing
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if (renderer.currentScaleMode !== src.scaleMode)
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{
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renderer.currentScaleMode = src.scaleMode;
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}
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var canvas = src.canvas;
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ctx.save();
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if (parentMatrix !== undefined)
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{
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var matrix = parentMatrix.matrix;
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ctx.transform(matrix[0], matrix[1], matrix[2], matrix[3], matrix[4], matrix[5]);
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}
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var tx = src.x - camera.scrollX * src.scrollFactorX;
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var ty = src.y - camera.scrollY * src.scrollFactorY;
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if (camera.roundPixels)
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{
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tx |= 0;
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ty |= 0;
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}
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ctx.translate(tx, ty);
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ctx.rotate(src.rotation);
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ctx.scale(src.scaleX, src.scaleY);
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ctx.translate(canvas.width * (src.flipX ? 1 : 0), canvas.height * (src.flipY ? 1 : 0));
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ctx.scale(src.flipX ? -1 : 1, src.flipY ? -1 : 1);
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ctx.drawImage(canvas, 0, 0, canvas.width, canvas.height, -src.displayOriginX, -src.displayOriginY, canvas.width, canvas.height);
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ctx.restore();
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};
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module.exports = TextCanvasRenderer;
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