mirror of
https://github.com/photonstorm/phaser
synced 2024-12-04 18:40:59 +00:00
38 lines
861 B
JavaScript
38 lines
861 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('arrow', 'assets/sprites/arrow.png');
|
|
|
|
}
|
|
|
|
var sprite;
|
|
var tween;
|
|
|
|
function create() {
|
|
|
|
sprite = game.add.sprite(32, 32, 'arrow');
|
|
|
|
sprite.anchor.setTo(0.5, 0.5);
|
|
|
|
game.input.onDown.add(moveSprite, this);
|
|
|
|
}
|
|
|
|
function moveSprite (pointer) {
|
|
|
|
if (tween && tween.isRunning)
|
|
{
|
|
tween.stop();
|
|
}
|
|
|
|
sprite.rotation = game.physics.angleToPointer(sprite, pointer);
|
|
|
|
// 300 = 300 pixels per second = the speed the sprite will move at, regardless of the distance it has to travel
|
|
var duration = (game.physics.distanceToPointer(sprite, pointer) / 300) * 1000;
|
|
|
|
tween = game.add.tween(sprite).to({ x: pointer.x, y: pointer.y }, duration, Phaser.Easing.Linear.None, true);
|
|
|
|
}
|
|
|