phaser/examples/wip/group offset.js

38 lines
No EOL
1 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
// game.load.image('atari1', 'assets/sprites/atari130xe.png');
// game.load.image('atari2', 'assets/sprites/atari800xl.png');
// game.load.image('atari4', 'assets/sprites/atari800.png');
// game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
// game.load.image('duck', 'assets/sprites/darkwing_crazy.png');
// game.load.image('firstaid', 'assets/sprites/firstaid.png');
// game.load.image('diamond', 'assets/sprites/diamond.png');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
var group;
var sprite;
function create() {
var images = game.cache.getImageKeys();
group = game.add.group();
// for (var i = 0; i < 20; i++)
// {
sprite = group.create(200, game.world.randomY, game.rnd.pick(images));
// }
group.x = 200;
}
function render() {
game.debug.renderText('sx: ' + sprite.x + ' wx: ' + sprite.world.x, 32, 32);
}