mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 19:43:28 +00:00
44 lines
2.1 KiB
JavaScript
44 lines
2.1 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2020 Photon Storm Ltd.
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
|
*/
|
|
|
|
var GetTilesWithin = require('./GetTilesWithin');
|
|
|
|
/**
|
|
* Gets the tiles in the given rectangular area (in world coordinates) of the layer.
|
|
*
|
|
* @function Phaser.Tilemaps.Components.GetTilesWithinWorldXY
|
|
* @since 3.0.0
|
|
*
|
|
* @param {number} worldX - The world x coordinate for the top-left of the area.
|
|
* @param {number} worldY - The world y coordinate for the top-left of the area.
|
|
* @param {number} width - The width of the area.
|
|
* @param {number} height - The height of the area.
|
|
* @param {object} [filteringOptions] - Optional filters to apply when getting the tiles.
|
|
* @param {boolean} [filteringOptions.isNotEmpty=false] - If true, only return tiles that don't have -1 for an index.
|
|
* @param {boolean} [filteringOptions.isColliding=false] - If true, only return tiles that collide on at least one side.
|
|
* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
|
|
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when factoring in which tiles to return.
|
|
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
|
*
|
|
* @return {Phaser.Tilemaps.Tile[]} Array of Tile objects.
|
|
*/
|
|
var GetTilesWithinWorldXY = function (worldX, worldY, width, height, filteringOptions, camera, layer)
|
|
{
|
|
|
|
// Top left corner of the rect, rounded down to include partial tiles
|
|
var pointStart = layer.tilemapLayer.worldToTileXY(worldX, worldY, true, undefined, camera);
|
|
var xStart = pointStart.x;
|
|
var yStart = pointStart.y;
|
|
|
|
// Bottom right corner of the rect, rounded up to include partial tiles
|
|
var pointEnd = layer.tilemapLayer.worldToTileXY(worldX + width, worldY + height, false, undefined, camera);
|
|
var xEnd = Math.ceil(pointEnd.x);
|
|
var yEnd = Math.ceil(pointEnd.y);
|
|
|
|
return GetTilesWithin(xStart, yStart, xEnd - xStart, yEnd - yStart, filteringOptions, layer);
|
|
};
|
|
|
|
module.exports = GetTilesWithinWorldXY;
|