phaser/wip/gameobjects/graphics/GraphicsData.js
2018-01-09 22:12:16 +00:00

88 lines
2.1 KiB
JavaScript

/**
* A GraphicsData object.
*
* @class
* @memberof PIXI
* @param lineWidth {number} the width of the line to draw
* @param lineColor {number} the color of the line to draw
* @param lineAlpha {number} the alpha of the line to draw
* @param fillColor {number} the color of the fill
* @param fillAlpha {number} the alpha of the fill
* @param fill {boolean} whether or not the shape is filled with a colour
* @param shape {Circle|Rectangle|Ellipse|Line|Polygon} The shape object to draw.
*/
Phaser.GraphicsData = function (lineWidth, lineColor, lineAlpha, fillColor, fillAlpha, fill, shape) {
/*
* @member {number} the width of the line to draw
*/
this.lineWidth = lineWidth;
/*
* @member {number} the color of the line to draw
*/
this.lineColor = lineColor;
/*
* @member {number} the alpha of the line to draw
*/
this.lineAlpha = lineAlpha;
/*
* @member {number} cached tint of the line to draw
*/
this._lineTint = lineColor;
/*
* @member {number} the color of the fill
*/
this.fillColor = fillColor;
/*
* @member {number} the alpha of the fill
*/
this.fillAlpha = fillAlpha;
/*
* @member {number} cached tint of the fill
*/
this._fillTint = fillColor;
/*
* @member {boolean} whether or not the shape is filled with a color
*/
this.fill = fill;
/*
* @member {Circle|Rectangle|Ellipse|Line|Polygon} The shape object to draw.
*/
this.shape = shape;
/*
* @member {number} The type of the shape, see the Const.Shapes file for all the existing types,
*/
this.type = shape.type;
};
Phaser.GraphicsData.prototype.constructor = Phaser.GraphicsData;
/**
* Creates a new GraphicsData object with the same values as this one.
*
* @return {GraphicsData}
*/
Phaser.GraphicsData.prototype.clone = function () {
return new Phaser.GraphicsData(
this.lineWidth,
this.lineColor,
this.lineAlpha,
this.fillColor,
this.fillAlpha,
this.fill,
this.shape
);
};