mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 16:39:34 +00:00
113 lines
2.5 KiB
PHP
113 lines
2.5 KiB
PHP
|
|
<?php
|
|
$title = "Moving around the World";
|
|
require('../head.php');
|
|
?>
|
|
|
|
<script type="text/javascript">
|
|
|
|
window.onload = function () {
|
|
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render : render });
|
|
// var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.stage.backgroundColor = '#007236';
|
|
|
|
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
|
|
game.load.image('phaser', 'assets/sprites/sonic_havok_sanity.png');
|
|
|
|
}
|
|
|
|
var cursors;
|
|
var d;
|
|
|
|
function create() {
|
|
|
|
// Modify the world and camera bounds
|
|
game.world.setBounds(-1000, -1000, 2000, 2000);
|
|
|
|
for (var i = 0; i < 100; i++)
|
|
{
|
|
game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
|
|
}
|
|
|
|
game.add.text(600, 800, "- phaser -", { font: "32px Arial", fill: "#330088", align: "center" });
|
|
|
|
d = game.add.sprite(0, 0, 'phaser');
|
|
d.anchor.setTo(0.5, 0.5);
|
|
|
|
cursors = game.input.keyboard.createCursorKeys();
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
d.angle += 1;
|
|
|
|
if (cursors.up.isDown)
|
|
{
|
|
if (cursors.up.shiftKey)
|
|
{
|
|
d.angle++;
|
|
}
|
|
else
|
|
{
|
|
game.camera.y -= 4;
|
|
}
|
|
}
|
|
else if (cursors.down.isDown)
|
|
{
|
|
if (cursors.down.shiftKey)
|
|
{
|
|
d.angle--;
|
|
}
|
|
else
|
|
{
|
|
game.camera.y += 4;
|
|
}
|
|
}
|
|
|
|
if (cursors.left.isDown)
|
|
{
|
|
if (cursors.left.shiftKey)
|
|
{
|
|
game.world.rotation -= 0.05;
|
|
}
|
|
else
|
|
{
|
|
game.camera.x -= 4;
|
|
}
|
|
}
|
|
else if (cursors.right.isDown)
|
|
{
|
|
if (cursors.right.shiftKey)
|
|
{
|
|
game.world.rotation += 0.05;
|
|
}
|
|
else
|
|
{
|
|
game.camera.x += 4;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
game.debug.renderCameraInfo(game.camera, 32, 32);
|
|
game.debug.renderSpriteInfo(d, 32, 200);
|
|
// game.debug.renderWorldTransformInfo(d, 32, 200);
|
|
// game.debug.renderLocalTransformInfo(d, 32, 400);
|
|
game.debug.renderSpriteCorners(d, false, true);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
</script>
|
|
|
|
<?php
|
|
require('../foot.php');
|
|
?>
|