phaser/Tests/misc/dynamic texture 1.js

23 lines
946 B
JavaScript

(function() {
var game = new Phaser.Game(this, 'game', 800, 600, null, create, null, render);
// Pattern texture for tiling render to the stage later.
var pattern;
function create() {
// Create a simple pattern texture.
pattern = game.add.dynamicTexture(96, 96);
pattern.fillRect(new Phaser.Rectangle(0, 0, 48, 48), '#5b35c0');
pattern.fillRect(new Phaser.Rectangle(48, 48, 48, 48), '#5b35c0');
pattern.fillRect(new Phaser.Rectangle(48, 0, 48, 48), '#43baf3');
pattern.fillRect(new Phaser.Rectangle(0, 48, 48, 48), '#43baf3');
}
function render() {
// Directly render the texture to the stage.
// In screen coordinates.
pattern.render(400 - 48, 300 - 48);
Phaser.DebugUtils.context.fillStyle = '#fff';
Phaser.DebugUtils.context.fillText('There\'s no sprites here, only a DynamicTexture created on the fly.', 210, 450);
}
})();