phaser/Tests/groups/sort 1.js

46 lines
1.5 KiB
JavaScript

(function() {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
var xTop, yTop, zTop;
function init() {
game.load.image('cell', 'assets/sprites/diamond.png');
game.load.start();
}
function create() {
// Create 3 groups which will have different sort "index".
xTop = game.add.group();
yTop = game.add.group();
zTop = game.add.group();
var i;
for (i = 0; i < 64; i++) {
xTop.addNewSprite(160 + 48 * Math.cos(i * Math.PI / 8), 540 - i * 8,
'cell', 0,
Phaser.Types.BODY_DISABLED);
}
for (i = 0; i < 64; i++) {
yTop.addNewSprite(340 + 48 * Math.cos(i * Math.PI / 8), 540 - i * 8,
'cell', 0,
Phaser.Types.BODY_DISABLED);
}
for (i = 0; i < 64; i++) {
zTop.addNewSprite(520 + 48 * Math.cos(i * Math.PI / 8), 540 - i * 8,
'cell', 0,
Phaser.Types.BODY_DISABLED);
}
}
function update() {
// Sort 3 groups using different methods, all of them are
// ascending by default.
xTop.sort('x');
yTop.sort('y');
zTop.sort('z');
}
function render() {
Phaser.DebugUtils.context.fillStyle = '#fff';
Phaser.DebugUtils.context.fillText('Left group sorted by x.', 16, 18);
Phaser.DebugUtils.context.fillText('Middle group sorted by y.', 16, 36);
Phaser.DebugUtils.context.fillText('Right group sorted by z.', 16, 54);
}
})();