phaser/Tests/groups/replace.js

66 lines
2.4 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
// Left and right group.
var left, right;
// The first selected item.
var selected = null;
function init() {
game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
game.load.start();
}
function create() {
left = game.add.group();
right = game.add.group();
// Add some items to left side, and set a onDragStop listener
// to limit its location when dropped.
var item;
for (var i = 0; i < 3; i++) {
// Directly create sprites from the left group.
item = left.addNewSprite(290, 98 * (i + 1), 'item', i, Phaser.Types.BODY_DISABLED);
// Enable input.
item.input.start(0, false, true);
item.events.onInputUp.add(select);
// Add another to the right group.
item = right.addNewSprite(388, 98 * (i + 1), 'item', i + 3, Phaser.Types.BODY_DISABLED);
// Enable input.
item.input.start(0, false, true);
item.events.onInputUp.add(select);
}
}
function select(item, pointer) {
// If there's no one selected, mark it as selected.
if (!selected) {
selected = item;
selected.alpha = 0.5;
}
else {
// Items from different group selected, replace with each other;
// Something like a swap action, maybe better done with
// group.swap() method.
if (selected.group !== item.group) {
// Move the later selected to the first selected item's position.
item.x = selected.x;
item.y = selected.y;
// Replace first selected with the second one.
selected.group.replace(selected, item);
}
else {
selected.alpha = 1;
}
// After checking, now clear the helper var.
selected = null;
}
}
function update() {
}
function render() {
Phaser.DebugUtils.context.fillStyle = '#fff';
Phaser.DebugUtils.context.fillText('Left Group', 300, 80);
Phaser.DebugUtils.context.fillText('Right Group', 400, 80);
Phaser.DebugUtils.context.fillText('Click an item and one from another group to replace it.', 240, 480);
}
})();