mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
66 lines
2.4 KiB
JavaScript
66 lines
2.4 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
|
|
(function () {
|
|
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
|
|
|
|
// Left and right group.
|
|
var left, right;
|
|
// The first selected item.
|
|
var selected = null;
|
|
|
|
function init() {
|
|
game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
|
|
game.load.start();
|
|
}
|
|
function create() {
|
|
left = game.add.group();
|
|
right = game.add.group();
|
|
// Add some items to left side, and set a onDragStop listener
|
|
// to limit its location when dropped.
|
|
var item;
|
|
for (var i = 0; i < 3; i++) {
|
|
// Directly create sprites from the left group.
|
|
item = left.addNewSprite(290, 98 * (i + 1), 'item', i, Phaser.Types.BODY_DISABLED);
|
|
// Enable input.
|
|
item.input.start(0, false, true);
|
|
item.events.onInputUp.add(select);
|
|
// Add another to the right group.
|
|
item = right.addNewSprite(388, 98 * (i + 1), 'item', i + 3, Phaser.Types.BODY_DISABLED);
|
|
// Enable input.
|
|
item.input.start(0, false, true);
|
|
item.events.onInputUp.add(select);
|
|
}
|
|
}
|
|
function select(item, pointer) {
|
|
// If there's no one selected, mark it as selected.
|
|
if (!selected) {
|
|
selected = item;
|
|
selected.alpha = 0.5;
|
|
}
|
|
else {
|
|
// Items from different group selected, replace with each other;
|
|
// Something like a swap action, maybe better done with
|
|
// group.swap() method.
|
|
if (selected.group !== item.group) {
|
|
// Move the later selected to the first selected item's position.
|
|
item.x = selected.x;
|
|
item.y = selected.y;
|
|
// Replace first selected with the second one.
|
|
selected.group.replace(selected, item);
|
|
}
|
|
else {
|
|
selected.alpha = 1;
|
|
}
|
|
|
|
// After checking, now clear the helper var.
|
|
selected = null;
|
|
}
|
|
}
|
|
function update() {
|
|
}
|
|
function render() {
|
|
Phaser.DebugUtils.context.fillStyle = '#fff';
|
|
Phaser.DebugUtils.context.fillText('Left Group', 300, 80);
|
|
Phaser.DebugUtils.context.fillText('Right Group', 400, 80);
|
|
Phaser.DebugUtils.context.fillText('Click an item and one from another group to replace it.', 240, 480);
|
|
}
|
|
})();
|