phaser/tasks/banner.txt
photonstorm 8662cd2fd4 Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
New build script now cleanly splits Phaser, Pixi and p2 so they are each UMD wrapped and each available in the global scope (now more requireJS friendly!).
phaser-no-libs.js allows you to use your own version of p2.js or pixi.js with Phaser. Warning: This is totally unsupported. If you hit bugs, you fix them yourself.
Fixed silly instanceof bug in game objects (sorry guys).
2014-02-28 09:30:53 +00:00

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*
* @overview
*
* Phaser - http://www.phaser.io
*
* v<%= version %> "Aes Sedai" - Built at: <%= buildDate %>
*
* By Richard Davey http://www.photonstorm.com @photonstorm
*
* Phaser is a fun, free and fast 2D game framework for making HTML5 games
* for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
*
* Phaser uses Pixi.js for rendering, created by Mat Groves http://matgroves.com @Doormat23
* Phaser uses p2.js for physics, created by Stefan Hedman https://github.com/schteppe/p2.js @schteppe
*
* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from which both Phaser
* and my love of framework development originate.
*
* Follow Phaser development progress at http://phaser.io
*
* "If you want your children to be intelligent, read them fairy tales."
* "If you want them to be more intelligent, read them more fairy tales."
* -- Albert Einstein
*/