phaser/build/custom
photonstorm 5b73bb21bb Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
2014-03-28 01:42:49 +00:00
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ninja.js Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop. 2014-03-28 01:42:49 +00:00
ninja.min.js Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop. 2014-03-28 01:42:49 +00:00
p2.js Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop. 2014-03-28 01:42:49 +00:00
p2.min.js Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop. 2014-03-28 01:42:49 +00:00
phaser-no-libs.js Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop. 2014-03-28 01:42:49 +00:00
phaser-no-libs.min.js Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop. 2014-03-28 01:42:49 +00:00
phaser-no-physics.js Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop. 2014-03-28 01:42:49 +00:00
phaser-no-physics.min.js Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop. 2014-03-28 01:42:49 +00:00
pixi.js Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop. 2014-03-28 01:42:49 +00:00
pixi.min.js Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this. 2014-03-25 12:44:20 +00:00