phaser/plugins/spine4.1
2024-02-01 12:23:08 +00:00
..
dist Spine 4 Plugin dist for v3.70.0 2023-11-10 15:34:27 +00:00
src The Spine 4.1 Plugin will now call preUpdate automatically when the play method is called. This forces the new animation state to update and apply itself to the skeleton. This fixes an issue where Spine object would show the default frame in the Spine atlas for a single update before the animation started. Fix #5443 2024-02-01 12:23:08 +00:00
copy-to-examples.js plugins/spine4.1/copy-to-examples.js path fixed 2023-01-10 23:39:11 +08:00
README.md Add plugins/spine4.1 (spine-runtimes 4.1) 2023-01-10 12:47:44 +08:00
webpack.auto.config.js Add plugins/spine4.1 (spine-runtimes 4.1) 2023-01-10 12:47:44 +08:00
webpack.auto.dist.config.js Add plugins/spine4.1 (spine-runtimes 4.1) 2023-01-10 12:47:44 +08:00
webpack.canvas.config.js Add plugins/spine4.1 (spine-runtimes 4.1) 2023-01-10 12:47:44 +08:00
webpack.canvas.dist.config.js Add plugins/spine4.1 (spine-runtimes 4.1) 2023-01-10 12:47:44 +08:00
webpack.webgl.config.js Add plugins/spine4.1 (spine-runtimes 4.1) 2023-01-10 12:47:44 +08:00
webpack.webgl.dist.config.js Add plugins/spine4.1 (spine-runtimes 4.1) 2023-01-10 12:47:44 +08:00

Updating Spine

  1. Clone the Esoteric Spine Runtimes repo to the spine-runtimes folder: https://github.com/EsotericSoftware/spine-runtimes/ and make sure this is in the plugins/spine4.1 folder, not the plugins/spine4.1/src folder.
  2. Checkout git checkout 4.1
  3. Run npm i inside the spine-runtimes/spine-ts folder.
  4. Run npm run plugin.spine4.runtimes to build the new runtimes to the plugins/spine4.1/src/runtimes folder.

You can now build a new version of the Spine Plugin:

  1. npm run plugin.spine4.dist.