phaser/plugins/layer3d/Layer3DCreator.js

40 lines
1.3 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator');
var Layer3D = require('./Layer3D');
/**
* Creates a new Layer3D Game Object and returns it.
*
* Note: This method will only be available if the Layer3D Game Object and WebGL support have been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#layer3d
* @since 3.50.0
*
* @param {Phaser.Types.GameObjects.GameObjectConfig} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.Layer3D} The Game Object that was created.
*/
GameObjectCreator.register('layer3d', function (config, addToScene)
{
if (config === undefined) { config = {}; }
var layer = new Layer3D(this.scene, 0, 0);
if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, layer, config);
return layer;
});
// When registering a factory function 'this' refers to the GameObjectCreator context.