mirror of
https://github.com/photonstorm/phaser
synced 2024-12-12 14:22:54 +00:00
71 lines
1.5 KiB
JavaScript
71 lines
1.5 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2020 Photon Storm Ltd.
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* The Impact Friction component.
|
|
* Should be applied as a mixin.
|
|
*
|
|
* @namespace Phaser.Physics.Impact.Components.Friction
|
|
* @since 3.0.0
|
|
*/
|
|
var Friction = {
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.Physics.Impact.Components.Friction#setFrictionX
|
|
* @since 3.0.0
|
|
*
|
|
* @param {number} x - [description]
|
|
*
|
|
* @return {Phaser.GameObjects.GameObject} This Game Object.
|
|
*/
|
|
setFrictionX: function (x)
|
|
{
|
|
this.friction.x = x;
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.Physics.Impact.Components.Friction#setFrictionY
|
|
* @since 3.0.0
|
|
*
|
|
* @param {number} y - [description]
|
|
*
|
|
* @return {Phaser.GameObjects.GameObject} This Game Object.
|
|
*/
|
|
setFrictionY: function (y)
|
|
{
|
|
this.friction.y = y;
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.Physics.Impact.Components.Friction#setFriction
|
|
* @since 3.0.0
|
|
*
|
|
* @param {number} x - [description]
|
|
* @param {number} y - [description]
|
|
*
|
|
* @return {Phaser.GameObjects.GameObject} This Game Object.
|
|
*/
|
|
setFriction: function (x, y)
|
|
{
|
|
this.friction.x = x;
|
|
this.friction.y = y;
|
|
|
|
return this;
|
|
}
|
|
|
|
};
|
|
|
|
module.exports = Friction;
|