mirror of
https://github.com/photonstorm/phaser
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71 lines
1.6 KiB
JavaScript
71 lines
1.6 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Impact Acceleration component.
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* Should be applied as a mixin.
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*
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* @namespace Phaser.Physics.Impact.Components.Acceleration
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* @since 3.0.0
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*/
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var Acceleration = {
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/**
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* Sets the horizontal acceleration of this body.
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*
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* @method Phaser.Physics.Impact.Components.Acceleration#setAccelerationX
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* @since 3.0.0
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*
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* @param {number} x - The amount of acceleration to apply.
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*
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* @return {this} This Game Object.
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*/
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setAccelerationX: function (x)
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{
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this.accel.x = x;
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return this;
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},
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/**
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* Sets the vertical acceleration of this body.
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*
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* @method Phaser.Physics.Impact.Components.Acceleration#setAccelerationY
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* @since 3.0.0
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*
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* @param {number} y - The amount of acceleration to apply.
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*
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* @return {this} This Game Object.
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*/
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setAccelerationY: function (y)
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{
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this.accel.y = y;
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return this;
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},
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/**
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* Sets the horizontal and vertical acceleration of this body.
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*
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* @method Phaser.Physics.Impact.Components.Acceleration#setAcceleration
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* @since 3.0.0
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*
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* @param {number} x - The amount of horizontal acceleration to apply.
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* @param {number} y - The amount of vertical acceleration to apply.
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*
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* @return {this} This Game Object.
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*/
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setAcceleration: function (x, y)
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{
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this.accel.x = x;
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this.accel.y = y;
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return this;
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}
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};
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module.exports = Acceleration;
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