mirror of
https://github.com/photonstorm/phaser
synced 2024-12-19 17:44:45 +00:00
88 lines
2.2 KiB
JavaScript
88 lines
2.2 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* @namespace Phaser.Plugins
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*/
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var Plugins = {
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/**
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* These are the Global Managers that are created by the Phaser.Game instance.
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* They are referenced from Scene.Systems so that plugins can use them.
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*
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* @name Phaser.Plugins.Global
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* @type {array}
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* @since 3.0.0
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*/
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Global: [
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'anims',
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'cache',
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'registry',
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'sound',
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'textures'
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],
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/**
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* These are the core plugins that are installed into every Scene.Systems instance, no matter what.
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* They are optionally exposed in the Scene as well (see the InjectionMap for details)
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*
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* They are created in the order in which they appear in this array and EventEmitter is always first.
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*
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* @name Phaser.Plugins.CoreScene
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* @type {array}
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* @since 3.0.0
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*/
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CoreScene: [
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'EventEmitter',
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'CameraManager',
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'GameObjectCreator',
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'GameObjectFactory',
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'ScenePlugin',
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'DisplayList',
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'UpdateList'
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],
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/**
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* These plugins are created in Scene.Systems in addition to the CoreScenePlugins.
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*
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* You can elect not to have these plugins by either creating a DefaultPlugins object as part
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* of the Game Config, by creating a Plugins object as part of a Scene Config, or by modifying this array
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* and building your own bundle.
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*
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* They are optionally exposed in the Scene as well (see the InjectionMap for details)
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*
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* They are always created in the order in which they appear in the array.
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*
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* @name Phaser.Plugins.DefaultScene
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* @type {array}
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* @since 3.0.0
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*/
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DefaultScene: [
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'CameraManager3D',
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'Clock',
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'DataManagerPlugin',
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'InputPlugin',
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'Loader',
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'TweenManager',
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'LightsPlugin'
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]
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};
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/*
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* "Sometimes, the elegant implementation is just a function.
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* Not a method. Not a class. Not a framework. Just a function."
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* -- John Carmack
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*/
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module.exports = Plugins;
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