mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 16:39:34 +00:00
38 lines
1.6 KiB
JavaScript
38 lines
1.6 KiB
JavaScript
var __extends = this.__extends || function (d, b) {
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function __() { this.constructor = d; }
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__.prototype = b.prototype;
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d.prototype = new __();
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};
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var Phaser;
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(function (Phaser) {
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(function (Plugins) {
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/// <reference path="../../Phaser/Game.ts" />
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/// <reference path="../../Phaser/core/Plugin.ts" />
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/**
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* Phaser - Plugins - Camera FX - Scanlines
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*
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* Give your game that classic retro feel!
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*/
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(function (CameraFX) {
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var Scanlines = (function (_super) {
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__extends(Scanlines, _super);
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function Scanlines(game, parent) {
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_super.call(this, game, parent);
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this.spacing = 4;
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this.color = 'rgba(0, 0, 0, 0.3)';
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this.camera = parent;
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}
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Scanlines.prototype.postRender = function () {
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this.game.stage.context.fillStyle = this.color;
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for(var y = this.camera.screenView.y; y < this.camera.screenView.height; y += this.spacing) {
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this.game.stage.context.fillRect(this.camera.screenView.x, y, this.camera.screenView.width, 1);
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}
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};
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return Scanlines;
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})(Phaser.Plugin);
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CameraFX.Scanlines = Scanlines;
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})(Plugins.CameraFX || (Plugins.CameraFX = {}));
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var CameraFX = Plugins.CameraFX;
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})(Phaser.Plugins || (Phaser.Plugins = {}));
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var Plugins = Phaser.Plugins;
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})(Phaser || (Phaser = {}));
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