phaser/Plugins/CameraFX/Scanlines.js
2013-08-06 03:14:48 +01:00

38 lines
1.6 KiB
JavaScript

var __extends = this.__extends || function (d, b) {
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var Phaser;
(function (Phaser) {
(function (Plugins) {
/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/core/Plugin.ts" />
/**
* Phaser - Plugins - Camera FX - Scanlines
*
* Give your game that classic retro feel!
*/
(function (CameraFX) {
var Scanlines = (function (_super) {
__extends(Scanlines, _super);
function Scanlines(game, parent) {
_super.call(this, game, parent);
this.spacing = 4;
this.color = 'rgba(0, 0, 0, 0.3)';
this.camera = parent;
}
Scanlines.prototype.postRender = function () {
this.game.stage.context.fillStyle = this.color;
for(var y = this.camera.screenView.y; y < this.camera.screenView.height; y += this.spacing) {
this.game.stage.context.fillRect(this.camera.screenView.x, y, this.camera.screenView.width, 1);
}
};
return Scanlines;
})(Phaser.Plugin);
CameraFX.Scanlines = Scanlines;
})(Plugins.CameraFX || (Plugins.CameraFX = {}));
var CameraFX = Plugins.CameraFX;
})(Phaser.Plugins || (Phaser.Plugins = {}));
var Plugins = Phaser.Plugins;
})(Phaser || (Phaser = {}));