mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
48 lines
1.2 KiB
JavaScript
48 lines
1.2 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
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game.load.image('alien', 'assets/sprites/space-baddie.png');
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game.load.image('ship', 'assets/sprites/shmup-ship.png');
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}
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var player;
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var aliens;
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function create() {
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// We only want world bounds on the left and right
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game.physics.setBoundsToWorld(true, true, false, false);
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game.physics.friction = 0;
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player = game.add.sprite(400, 500, 'ship');
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player.anchor.setTo(0.5, 0.5);
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aliens = game.add.group();
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for (var y = 0; y < 4; y++)
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{
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for (var x = 0; x < 10; x++)
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{
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var alien = aliens.create(200 + x * 48, y * 50, 'alien');
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alien.name = 'alien' + x.toString() + y.toString();
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alien.checkWorldBounds = true;
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alien.events.onOutOfBounds.add(alienOut, this);
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alien.physicsEnabled = true;
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alien.body.velocity.y = 50 + Math.random() * 200;
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}
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}
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}
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function alienOut(alien) {
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// Move the alien to the top of the screen again
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alien.reset(alien.x, -32);
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// And give it a new random velocity
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alien.body.velocity.y = 50 + Math.random() * 200;
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}
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