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https://github.com/photonstorm/phaser
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103 lines
4.6 KiB
JavaScript
103 lines
4.6 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var NineSlice = require('./NineSlice');
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var GameObjectFactory = require('../GameObjectFactory');
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/**
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* A Nine Slice Game Object allows you to display a texture-based object that
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* can be stretched both horizontally and vertically, but that retains
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* fixed-sized corners. The dimensions of the corners are set via the
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* parameters to this class.
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*
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* This is extremely useful for UI and button like elements, where you need
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* them to expand to accommodate the content without distorting the texture.
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*
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* The texture you provide for this Game Object should be based on the
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* following layout structure:
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*
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* ```
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* A B
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* +---+----------------------+---+
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* C | 1 | 2 | 3 |
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* +---+----------------------+---+
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* | | | |
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* | 4 | 5 | 6 |
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* | | | |
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* +---+----------------------+---+
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* D | 7 | 8 | 9 |
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* +---+----------------------+---+
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* ```
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*
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* When changing this objects width and / or height:
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*
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* areas 1, 3, 7 and 9 (the corners) will remain unscaled
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* areas 2 and 8 will be stretched horizontally only
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* areas 4 and 6 will be stretched vertically only
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* area 5 will be stretched both horizontally and vertically
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*
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* You can also create a 3 slice Game Object:
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*
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* This works in a similar way, except you can only stretch it horizontally.
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* Therefore, it requires less configuration:
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*
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* ```
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* A B
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* +---+----------------------+---+
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* | | | |
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* C | 1 | 2 | 3 |
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* | | | |
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* +---+----------------------+---+
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* ```
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*
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* When changing this objects width (you cannot change its height)
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*
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* areas 1 and 3 will remain unscaled
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* area 2 will be stretched horizontally
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*
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* The above configuration concept is adapted from the Pixi NineSlicePlane.
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*
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* To specify a 3 slice object instead of a 9 slice you should only
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* provide the `leftWidth` and `rightWidth` parameters. To create a 9 slice
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* you must supply all parameters.
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*
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* The _minimum_ width this Game Object can be is the total of
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* `leftWidth` + `rightWidth`. The _minimum_ height this Game Object
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* can be is the total of `topHeight` + `bottomHeight`.
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* If you need to display this object at a smaller size, you can scale it.
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*
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* In terms of performance, using a 3 slice Game Object is the equivalent of
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* having 3 Sprites in a row. Using a 9 slice Game Object is the equivalent
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* of having 9 Sprites in a row. The vertices of this object are all batched
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* together and can co-exist with other Sprites and graphics on the display
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* list, without incurring any additional overhead.
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*
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* As of Phaser 3.60 this Game Object is WebGL only.
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*
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* @method Phaser.GameObjects.GameObjectFactory#nineslice
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* @webglOnly
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* @since 3.60.0
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*
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* @param {number} x - The horizontal position of the center of this Game Object in the world.
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* @param {number} y - The vertical position of the center of this Game Object in the world.
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* @param {(string|Phaser.Textures.Texture)} texture - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {(string|number)} [frame] - An optional frame from the Texture this Game Object is rendering with.
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* @param {number} [width=256] - The width of the Nine Slice Game Object. You can adjust the width post-creation.
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* @param {number} [height=256] - The height of the Nine Slice Game Object. If this is a 3 slice object the height will be fixed to the height of the texture and cannot be changed.
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* @param {number} [leftWidth=10] - The size of the left vertical column (A).
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* @param {number} [rightWidth=10] - The size of the right vertical column (B).
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* @param {number} [topHeight=0] - The size of the top horiztonal row (C). Set to zero or undefined to create a 3 slice object.
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* @param {number} [bottomHeight=0] - The size of the bottom horiztonal row (D). Set to zero or undefined to create a 3 slice object.
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*
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* @return {Phaser.GameObjects.NineSlice} The Game Object that was created.
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*/
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if (typeof WEBGL_RENDERER)
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{
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GameObjectFactory.register('nineslice', function (x, y, texture, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight)
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{
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return this.displayList.add(new NineSlice(this.scene, x, y, texture, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight));
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});
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}
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