phaser/Tests/sprites/sprite origin 2.js

22 lines
966 B
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
game.load.start();
}
var fuji;
function create() {
game.stage.backgroundColor = 'rgb(0,0,100)';
// Here we'll assign the new sprite to the local fuji variable
fuji = game.add.sprite(game.stage.centerX, game.stage.centerY, 'fuji');
// The sprite is 320 x 200 pixels in size
// Here we set the origin to the center of the sprite (half of its width and height, so 160x100)
// This will cause it to rotate on its center
fuji.transform.origin.setTo(160, 100);
game.add.tween(fuji).to({
rotation: 360
}, 2000, Phaser.Easing.Linear.None, true, 0, true);
}
})();